Following the Roadmap: Voting to Test our Proposed APHE Shell Changes

I think trying something new is a good idea. Players will adapt with new strategies. It is kind of ridiculous that super heavies can be killed by a cupola shot. The way to defeat them is to flank for side shot. They are slow and not maneuverable because of all the heavy armor. It should mean something.

Also, the preserved punching power of the ballistic cap on the shell means that fewer rounds eaten by fuel tanks and spall liners. It is frustrating to see a powerful aphe round punch through inches of hard armor and be swallowed up by 1mm thick container and a few inched of fuel.

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…This really is indicative of your playstyle and the way you think, thanks.
I’m assuming you don’t really play tank destroyers unless they have braindead heavy tank armor profiles? :P

Or, to be fair, punch through with any number of tank destroyer rounds meant specifically to take them out at their tier :P
It is a bit silly to see people claiming any sort of trouble with Tiger H1 armor when it’s only really a problem as a 75 Jumbo, a heavy tank at the same BR with much more frontal armor and a far smaller weakspot…

No it doesn’t. That’s outright disinformation.

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Personally even if the vote is accepted as no I would still like to at least try out the mentioned APHE changes. The whole point of the vote is to the opportunity for Gaijin to implement new APHE physics into a event game mode and let us test them.
I’m open minded to the idea of at least trying the new changes and the being blunt and honest with Gaijin if the changes are garbage. If the changes work out to be pretty good that’s great and if it needs some tweaking then so be it. Otherwise if the changes are bad then people will speak with their words on the Steam page and on the forum to get the message across.

I’d rather go by feeling than theoretically assuming things.

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THIS. SO DARN MUCH.
I don’t even feel like the test should have been a poll in the first place. This just allows bad actors to spread misinformation to try and prevent it in the first place, because they’re comfortable stagnating…

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War Thunders Official Facebook page posted this post 8h ago reminding everyone that this is a vote to TEST the changes and that the changes must pass a secondary vote in order to be implemented.

I encourage everyone to remember that and not to jump straight to the conclusion that “this is just going to end up implemented because GAIJIN”. If you are completely against the suggestion that’s fine but at least just give your reason why you don’t agree and don’t go attacking other peoples posts or trying to discredit other peoples opinion because it doesn’t align with yours.

Lets keep the comments tidy and organized :)

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For the record, I haven’t given you a like yet because I can’t- but I will… xD

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X (solid shot) is simply bad. No two ways around it. X should get buffed.

there’s no way to possibly buff AP shells to perform the same as APHE shells simply because they will never be able to disable tanks by shooting at their extremities, the only buff Gaijin can give them is artificially increasing penetration and spalling

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Yes, that is something only APHE can do. However, solid shot can penetrate modules and come out the other side, and most of the time they have far higher penetration than same-tier APHE. If they buff its post penetration damage and cone angle, it would be extremely deadly as well.

Vote For.
Many russians bloggers create video and calling “against” their funs.
I assume they are cheating the votes.
Devs - We need a test of this realistic and balanced mechanic.

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Imagine having shell that has better damage than hesh, better angle penetration than AP and early APDS. Flat penetration doesnt work for this game at all, becouse most of tanks have angled armour. Realism died long ago in this game, so i vote for balance

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Why even hold a vote just to test anyway? All this will lead to is uninformed people making a knee-jerk decision and vote no because they want an auto aim shell to remain in the game without realizing it’s just a test.

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Because it makes sense, it should’ve just been better explained.

My answer is a big no, even for the test.

Why waste any development time (and they themselves have said it would be a lot of it) on something as counterproductive and unnecessary as this change?

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because a fix for APHE is overdue

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This isn’t “fixing” APHE. APHE will be just as effective, if not more effective, against basically every weakness except cupolas.

This thread should just be renamed to “Voting on Cupola Weakness.”

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…No.
APHE will behave more in-line with real-life APHE, not acting as a miniature nuclear bomb inside a tank.
Poorly-aimed sideshots will be less deadly. Poorly aimed shots of any type will be less deadly, in fact, and better aim will be rewarded more.
Please, learn to read and look at what’s being proposed before speaking next time.

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But the big problem is that CIS community doesn’t read blog. They spam with votes “no” cause they think, that it not for a tast but actually will be added.

So… At the current moment the voting is completely ruined.

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I object. APHE shells have been the primary ammunition for a considerable number of vehicles from the early days to the Cold War era. Reworking it would have a far-reaching impact, as players would have to spend a significant amount of time readjusting, and vehicles would also need to be rebalanced. Besides, regarding realism, does it make more sense that the crew’s survival rate increases after the vehicle is penetrated, and the internal components can be repaired in just a few dozen seconds? Isn’t it more realistic that the vehicle becomes disabled after penetration, and the surviving crew abandons the vehicle (currently manifested as direct unconsciousness due to less accurate mechanics)? Realistic damage can lead to completely unrealistic effects. I hope the developers will seriously consider retaining the original mechanism. Moreover, why can’t the new mechanism be chosen and implemented separately in Arcade, Realistic, or Simulator modes? I understand that some players want the damage to be closer to reality, but why can’t we choose to keep the old mechanism in Arcade mode and adopt the new one in Simulator mode?