Following the Roadmap: Voting to Test our Proposed APHE Shell Changes

Do try to follow the debate and not just pick 1 post and think you have it sussed - yes APHE is too powerful in comparison to solid shot - so yes, buffing others would be fine to get them into balance, as has been stated previously.

But neither buffing solid nor nerfing APHE would actually make the WT damage/kil mechanic anything close to something real.

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Not AFAIK in WW2

No worry i’ve been here for last 2k messages, and i Can say that this point goes in every sense possible that please ppl. Ppl say that for realism aphe should not one shot, and other claims that for realism all the shells should one shot, and you even say both, and now you even say that the rework wouldnt add a “real realism”, but some ppl still cant accept a justification pf persons because they voted no

You are confusing concepts. One thing is realistic bullet damage, that is, the spalling it generates and the direction it follows, and another is realistic vehicle destruction, which is that when the tank is penetrated it is destroyed, since the surviving crew abandons the vehicle and because in reality the transmission is not repaired in 30 seconds.
In short, a player can perfectly ask for one thing or another. For example, I ask for realistic bullet damage as a minimum, but if realistic destructions were implemented I wouldn’t think it was bad either, since it would be the most balanced way, one penetration = one death.

Then why do the aphe rework ? It already one shot in most case. It would then just bring bug, and br balance problem since the current system affects a lot the br, and delay others things. For the reparation and the crew it’s just for the gameplay, you’re not gonna stay 3 days or leave tank for a track. IRL there arent also respawn, nor a,b,c point and the blue ticket doesnt go down, and u dont reload, shoot, move the tank with a keyboard and 2 hands, 25 min battles, but it’s in wt.

Ha this is a good one. War thunder is an arcade game with realistic elements. The tanks do not move in a realistic fashion. The planes do not fly in a realistic fashion if you go ANYTHING deeper than surface level. Also AP allows poor shots moreso than APHE, as it usually has more pen. With APHE you aim for weakspots to be able to oneshot, or where you can pen a tank. Once again, with AP you can pen more of a tank than with APHE. So please explain your “poor shot” statement

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He just takes very small ap shell as reference, but subatomic ap dont sum all the ap. The thing being that an ap/apcr that Pen does more dmg than aphe that doesnt pen. And tbh Big ap does a good ammount of dmg

Why change the APHE? Because they simply have a huge damage advantage, not only is it unrealistic but it unbalances the game when you have tanks that only use APHE in front of you. This change would barely affect the balance, since the only thing that changes is the extreme lethality of the APHE, so players who use APHE would only have to aim better to hit more central areas of the enemies. It’s really not that difficult, if players who use APHE kill tanks, those who played with confidence shooting everywhere with APHE can get used to it, it is not being asked that with APHE you have to kill crew members one by one.

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Br Change should be done because it buffs light tank and heavy with weaksopt. The dmg advantage would still be here with one shot ammo, just would be hiden with all shells being that powerful. Also dmg advantage is the pro of the aphe, it was made for this (in wt at least). And you didnt anwser the fact that you want to do a rework to make a shell that would do exact same thing : one shot, even weirder, you know say that it’s too powerful

That not really true at all. Quite a few tanks would straight up be nearly invulnerable to others. Generally putting it, some tanks would enjoy a massive buff while some would be severely nerfed. And that would throw balance out for a while. This was a point made by quite a few English content creators and why they believed a lot of people would vote no.

The arguement was “yeah it will; but it would force Gaijin to rebalance it” to which everyone pointed out it would take months if they actually did anything.

No thank you.

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Any news about the poll ?

If “realism” is an argument people here are willing to use; then I’d like to have the M64 Willy Pete (white phosphorus) added to the Shermans. Make it so if it hits an enemy tank, they have 5-10 seconds to get out of it or the crew starts taking damage (turret ventilation would often inhale the gases into the tank). Open tops would have even less. Say 3 seconds and the damage rate is much higher. Now that would be an interesting “realistic” mechanic.

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Why? Because people didn’t abandon a tank due to the damage from the first shot. They abandoned the tank because something out there could put additional holes in the tank and cause additional damage. Most tanks took multiple hits before they started to burn.

No matter how you try to flip it, APHE is too powerful. A shot to the cupola should not kill everyone in the turret.

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In this comment im anwsering a person that wants a rework for the aphe, but wants also all ammo to one shot, and i was saying him that why do a rework for this since himself says it already one shot, btw this feature isnt on wt, and if you would it, it could be a feature that could be delayed with the test, but im sure you dont leave the tank when you get shot ?

Ha this is a good one.
The tanks have been modelled with the correct weights, engine power, armour, armour thickness, engine performance, gunner sight parallax (sim mode) on top of having the internal tank layouts pretty well represented. You also have the choice to drive in manual mode with clutch if I recall correctly.

In regards to aircraft I can tell you either fly with instructor or have never played Sim. In Sim a large chunk of aircraft fly exceptionally true to life with some flight models apparently even being better than DCS which for some reason many hold as the holy grail, despite the fact that War Thunder has a vastly superior damage model and as mentioned at times… flight models. Tell me how skin deep War Thunder’s FM’s are when you’ve tried taking off in an I-16 in Sim the first few times…

None of this has any real truth to it at all.
So you’re trying to explain that APHE is more skill based than AP… you know… the round that can detonate literally behind the crew and send shrapnel backwards ignoring physics to one shot your tank? The rounds that usually have very similar penetration to AP to begin with (especially in WW2 tiers) and always has more than enough to frontally penetrate everything it faces and ultimately one shot them.

APHE is broken, it’s being abused by most tanks/nations and blatantly needs fixing.

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So solid AP and APCR should also be guaranteed one shots, right? APHE should have no advantage in post pen, since crews were abandoning the tank anyways.

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Which? Penetration values wouldn’t be changed just the hilariously poorly modelled internal damage. APHE will still kill in the exact same areas but will just require better aim.

Finally things like Cupola shots will be nerfed… it’s totally ridiculous how an entire crew can die in such a fashion.

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Nop, since just ammo Pen for modern tank are not official

We’re out of the topic, it’s false btw

So ap hasnt more pen than aphe ? We’re surely not playing same War thunder. He means between a tank made for ap and one for aphe.

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I know, i’ve writen in another anwser. Explain this to the other guy

Inb4 new meta strat: taking 75mm Shermans into 7.0 battle to counter Maus and IS-7 with WP shells. :D