Without at least partially simulaing bigger fragments bouncing around the interior, it won’t bring realistic results either way.
it will not. and again, better to improve them, not nerf others.
interesting, will the amount of moanings on russian bias rise after these changes? because after them, you won’t be able to do THIS.
That also should be taken care of, but im afraid it would fry the hamster.
In my opinion balance should (to as big of an extent as possible) be done with BR changes. Not with A-historical ammo/armor/speed/etc or non-accurate physics.
Guys, I see that many of you rise “realistic” aspect here.
Please remember, that we’re constantly looking into ways of making the game as realistic as possible, but at the end of the day War Thunder is a video game (computer game for PCMR :) and we can do it only to a point. Realism cannot suck fun from the game.
There is a point where realism must be sacrificed for balance, and imo this is where it is.
People that complain about heavy tanks being bad will only see them moved up further where they are entirely irrelevant, due to not being able to reliably kill them with weakspots.
Damage generally has to be more then IRL for everything, for one simple reason- tanks are hellishly harder to kill ingame then irl. Irl a penetration, an engine loss, really any major damage would result in the tank being abandoned, but that isnt fun.
We need a balance of ammunition and proper balance and roles for tanks, and if we must sacrifice realism, so be it.
Indeed! That is also why I brought up the gameplay considerations from my point of view;
In many cases, realism sucks fun out of the game; but in many other cases, it is lack of realism that sucks said fun out of the game.
I like your sentiment, but Gaijin have been know to implement changes they think are accurate/realistic only to be shown wrong later. So at least giving players an opportunity to voice opinions is a good thing, but players having full authority on implementation is also wrong. There should be votes but ultimately the decision should be the devs.
T H I S
Thank you.
'Cept it wont. Heavy tanks without their weakspots wont be balanced and will be moved up into a place that makes their armor irrelevant.
Whole point of this thread is to discuss this change before we implement it (and give you ability to voice your opinion and suggestions). It really matters for Game Designers to get your PoV.
Edit.
Even if 100 Snails play the game, it will be still much less, than number of you discussing in this very topic for the last 2h. More PoV - more ideas and arguments that can be discussed when (if) they implement it.
You are completely missing the point…
Im not claiming that everything needs to be realistic ingame, but APHE is an exception among shells that it is unrealistic
AP? Realistic
APDS? Realisitic
HEAT? Realistic
HESH? Underperforming
APHE? Overperforms a LOT
Why is APHE allowed to be the exception? Why are all the other shells held to a realisitic standard and APHE isnt?
In many occassions, realism and balance are indeed the opposite sides of a point; however, in this case, they go together.
The issue now is that certain shells are a one-hit kill guarantee, while many others are irrelevant by comparison. The gap in capabilities and performance between these is too large; and leaving aside the warranted fixes some kinds of shells (APCR, etc) may need, the solution is not to artificially buff these.
APHE shouldn’t turn into a thermonuclear bomb when they enter the interior of a tank, that is the opposite of balance, precisely.
Heavy Tanks will continue to have weakspots, just realistic ones; and they already are forced to face many vehicles that makes their armor irrelevant; mid-late WW2 Heavies facing HEATFS and ATGMs, Super-Heavies facing stabilised APFSDS MBTs…
This change will probably make APHE more realistic, so i understand why you would want it in Sim battles, but not the whole game is meant to be ultra-realistic.
Just because something is realistic, doesn’t mean it’s good for the gameplay. And this change clearly isn’t.
It makes it harder to kill vehicles that show their vulnerable parts, it makes shots overally less reliable and creates problems that will later on take months to fix if they will even be fixed at all.
Why introduce something that will only break the game in ways that will make lower tiers unplayable for the few upcoming months until they fix the BRs that will be all over the place?
And even after they fix BRs, some vehicles will be in the state of permanent imbalance, either too weak or too strong as only thing keeping them from being busted are weakspots (Tiger Porsche, Sherman Jumbo, KV-1 variants)
Some will never be happy.
sigh
Jesus christ im going to have to explain this.
A significant amount of the weakspots will be eliminated by this, or will do less damage when shot. Because of this they will be significantly harder to both pen and kill, and thus will be moved up to a point where their armor is irrelevant.
As to your second point, I can forsee those same WW2 heavies being moved up further because of this. They are simply too hard to kill with conventional rounds without the weakspots, and will be forced further and further up until they reach full APDS/HEAT-FS territory. If you want heavies to be good, encourage buffing of other ammunition’s damage, not nerfing of APHEs.
Sure, but I was talking about all the opinions like this:
“Why introduce something that will only break the game in ways that will make lower tiers unplayable for the few upcoming months until they fix the BRs that will be all over the place?”
That basically amount to telling the devs’ to do nothing that changes this game up, ever again.
Indeed. Of course some changes may need further additional refining to polish down and fully adapt said changes, but that’s not a bad thing.
Instead of thinking that things may be better after said changes, some users jump straight into the conclussion that “everything would be destroyed and would never ever be addressed ever again”, and that’s out of the equation and wrong.
If we went by that logic, the game would still be the same as in 2014.
I don’t trust Gaijin on this.