Following the Roadmap: Research Bonuses Testing Has Concluded

The proposition that the devs presented here is very poor in my opinion. It’s so complicated with different percentages at different ranks, only 3 battles per day, and losing the bonus after purchasing top vehicle in specific nation.

It’s still better to have any system than nothing of course, but the proposed implementation is not very exciting. If anything, it discourages players from researching all the tech trees fully (beside one nation).

It also encourages players to rush through their first tech tree. And I suspect that’s exactly why we see such proposition. With the presented system, the best idea is to just buy a top premium (especially in a minor nation) and rush through this tech tree. Get to the top tier asap, get that bonus and then start playing normally. That will be the best way to get access to the presented system.

But it also has a big downside. Many players will just play one vehicle lineups and push only single line to the top, just to get the bonus asap. It won’t make much sense for players to fully research ranks and unlock full lineups, learn the game step by step. It will make more sense to just rush through the tech tree, just to get the bonus sooner and that’s not a good thing.

I’m a bit disappointed that other implementations were not even considered, and I completely understand why so many players are unhappy about the presented system. It’s overcomplicated, discourages playing in some scenarios and doesn’t even provide many benefits. The proposed system is a very small thing that took a long time to develop. It sounds like a huge waste of time to me.

On the old forum there was a very nice suggestion to implement a rank RP bonus for purchasing all vehicles of a certain rank in the nation.

For example, purchasing all rank 3 vehicles in the USA Coastal tech tree would give you a permanent 10% total RP bonus to all rank 3 vehicles in all Coastal tech trees (for researching vehicles at that rank, but also for researching modifications of these vehicles). Fully purchasing all rank 3 vehicles in two nations would increase this bonus to 20% RP (10% + 10%) and so on.

The interface of such system could be very simple to implement and easily understandable, for example something like this:

I suspect the devs never considered such system, because it would have a big impact on the research speed, especially for players who had unlocked most nations. But I still think that would be a good thing. It would actually encourage players to play all the nations, try all vehicles, create full lineups and maybe even buy premiums in all tech trees.

Meanwhile with the proposed implementation, all you need is a top premium vehicle in one nation, just to unlock the bonus for all other nations. Assuming you really want that small RP bonus. For me it’s not even that important.

7 Likes

Not sure if this is the correct place to post. While playing top tier USSR ground I was able to get 3 battle researches for a helicopter; however, while flying top tier ARB it didn’t give the bonuses to any of the new nations aircraft. I’ve used the USA F15C, F16C, USSR SU-27SM, GB JAS39C, FR Mir 2000-5F over multiple times and it’s not giving any research bonus to the other nations vehicles in the list below.

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What am I doing wrong?

Also, I understand that the Air RB should only research aircraft, just listed this here.

Having a top vehicle unlocks a bonus for other nations that don’t have the top vehicle purchased yet. You still have to play other nations to receive that bonus.

So in your case:

  • You have F-16C, which is a top vehicle and this unlocks other nations research bonuses for you.
  • On the list you showed, you have the Air research bonus active for: German, Japanese, Chinese, Italian, Swedish and Israeli tech trees.
  • If you play one of these nations, you will receive a bonus to your RP, depending from the rank of the plane you research. But because the C.205N2 is a rank 3 vehicle, your Italian research bonus is exactly 0%.
  • If you want to get the 100% RP bonus for e.g. MiG-23MLA (rank 7 plane), just play battles with German planes.

This is all it needed to be, a permanent modifier with perhaps diminishing returns past a certain number of battles and a daily reset to keep the player engaged in the game. This system is intentionally frustrating and obtuse for no reason.

x2, x5(on events) daily bonuses were way better then all of this “bonuses” + boosters from login drop, together, they were way more satisfying, rewarding and engaging in researching all nations and way less complicated.

Thats so bullshit

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A meager handout.

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As I said on another thread;

As someone with 8 tech trees, the mere RP equivalent of a single extra match a day is FAR from being anything remotely resembling an encouragement to jump into a 9th tree’s grind.

So what, with the current iteration of the bonus, it will take 93 hours over 47 days instead of 100 hours over 50 days to reach the Top Tier vehicle I am actually interested in?

I’ll pass.

I have already spent thousands of hours grinding multiple trees since 2014. In order to jump into the ship of grinding another tree, it will take more than a 7% reduction in grind for me to consider it.

6 Likes

Pros:

  • Something is better then nothing.
  • Event, premium, squadron, special vehicles do not apply so it’s not P2W.
  • Very clear in the UI which vehicles count so it’s easy to understand and work towards.

Cons:

  • Per tech tree type. Meaning you have to get to top tier in each branch (ground, heli, etc).
  • Reward isn’t really “worth it” or makes a dramatic impact.
  • Doesn’t give a bonus for rank I-III

Recommendations:

  • Make it a one battle bonus equivalent to a 300% booster once per day per tech tree.
  • Apply this to all ranks including I-III
  • Combined Helicopter bonus with ground or aircraft bonus (you unlock the heli TT by reaching rank V in either & can grind out with ground XP)
  • Have the bonus only apply if battle activity exceeds 70% or more.

Guys we need to be hard headed, this better than nothing mentality should not fly with this change, the grind is long. They pitched rp bonus almost a year ago that was supposed to help but what we have a joke of a system that aims to hurt the player and make a scratch in the grind. Either introduce a system that the player want or don’t release it at all.

6 Likes

I honestly like this, or at least a similar system to prevent wasting the booster in bad games.

This would honestly be nice to see as a standard feature on all large boosters, especially single use ones. And considering boosters replaced double RP weekends I’d still say this is far from “too good”, but just a nice quality of life improvement.

5 Likes

But this doesn’t make any sense… what kind of game mechanism will encourage people NOT to play whatever that is new in the game?

edit: typo

3 Likes

When I scroll down and see all those thoughtful players are trying to provide details on how the mechanism may not benefit the players and the game, and followed with reasonable suggestions on changes in order to make it beneficial to the game in a contained, polite, and sincere manner, it just make me feel sad because similar player posts were there on the previous blogs and they were ignored, and the same thing may also happen here as well.

You guys mentioned you dont like spamming dislikes and “that won’t provide any help”, but now players are being polite here and giving constructive and operatable feedbacks then shouldn’t you guys start to listen and make changes?

This guy, being the first of the line, points out one of the most critical failure of this testing mechanism, that any in-game mechanism should not discouage players from playing the game. Please, at least change this.

And why base rp only, again? I think players have already talked about how little this will do when we are adding the skill bonuses into the game, and you guys clearly know that (ofc because you guys spend a little more than 12 months calculating for this mechanism). This completely ignores the resources (preimum vehicles and accounts) and efforts (skill bonuses) that players put into this game, and a “claiming” 100% bonus on Rank VII+ vehicles only appears to be a 10%-20% final bonus, which is far-off from what you guys said in the very beginning:


Remember how this post ([Development] Analysing 15 thousand entries of your feedback from the Economy Survey - News - War Thunder) made us think that this game is finally starting to going back on track? And now we are seeing only 1/3 or 1/4 of what we were promised will be given to us, what do you think players will think now? Please, apply the bonus to the total amount of rp (make rank VII+ a 75% or even a 50%, at least corresponding to what you guys said initially, if you think the current +100% to total rp is way too much), so that it can at least be somehow significant.

LISTEN to the players, Please.
FIX the issues, Please.

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I mean, need I say more ? This bonus is pathetic

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WT is the only game i play that “punishes” me when i unlock and want to use a new item.
The way this has been implemented is laughable

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It seems i forgot to post it yesterday
Day 3:
Game 1
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Game 2
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Game 3
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I dont feel like doing so rn, so ill calculate it later.

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I still think that a system based on how many units have you spaded would be simpler and better to promote players not only play other nations but other vehicles in their tech trees and other trees.

For example, every 10 spaded vehicles you would get a permanent +1% that would apply in every match of every tier (I’d accept to skip tiers I to III in this scenario) of every tree of every game mode. Premiums should also count and they could even do that spading atrociously bad vehicles would give an extra +1% per each of those vehicles. Also, the multiplier should apply over final RP, not base one.

After 8 years playing I currenly have 1394 vehicles spaded. None end of the line. I have every ground up to 8.0, every plane up to jets and a few ships. No helis. The problem from where I stand is that my purpose in the game is to collect vehicles and spade them, but spading the remaining (which are still hundreds of vehicles) feels tedious, as I need dozens of games for each unit. So I play less and less every month. However, with a +139% permanent booster feeling of progression would be restored.

And of course, all the above is referring to modifications RP. Boosting new vehicle research is also fine but I don’t mind it that much.

4 Likes

Agreed!
We all know what Gaijin is interested in – and it’s not our suggestions!

I played quite a bit yesterday, trying to utilize this bonus fully. The way that you get three battles for every nation encourages you to play three battles with one nation and then switch to the next.

Normally, I play with auto-repair on (and usually a premium account but mine expired recently), so I don’t worry about crew slots being unavailable, but I would assume that for those players who don’t use auto-repair, this system would fit very naturally into their normal playstyle, since switching to a new nation would allow them to use different crew slots while other vehicles are repairing. However, that still assumes that those players must have Rank IV vehicles ready, since this bonus to encourage you to try other nations doesn’t help you start other nations.

The reward is pretty pitiful, almost unnoticeable without Premium active. It doesn’t really feel like much of a bonus, and because I’m having to switch nations to make full use of it, I can’t spend all of my matches working on a single vehicle I’m researching.

The way I normally play is to focus in on one vehicle each day and grind specifically for it, and then if I get tired of that gameplay I switch modes (Ground, Air, or Naval-- I enjoy all three). The way this bonus is set up requires that you already have top vehicles in each mode in order to get the bonus, which does make sense but means that I can’t fully take advantage of the bonus since last update, my F-15J is no longer a top tier vehicle.

My previous comments on the inadequacy of the bonus still stand, but now having played with the bonus, it’s remarkable how unintuitive it is to actually use AND it still gives a pittiance of RP.

1 Like