By the way “Reduction of research and purchase cost of rank VI and VII aircraft.” @Stona_WT
Is this a typo, & ground vehicles & helicopters might be included?
Or is this only for aircraft?
Cause I think the entire community hopes it’s for aircraft, helicopters [technically aircraft], and ground vehicles.
Was only recently made aware that Summer means the scientific definition, so till 23rd september (I assume this has always been the case for War Thunder). So HOPEFULLY those last promises for the Summer Updates won’t be too far off in the future. Because otherwise, what’s the point to keep calling it a road map if implementations planned later in the year is already being implemented now? It is isappointing if the plan now is to implement autumn changes in the middle of the summer while promised summer changes come at the tail end…
#3 . . this, exactly this! The spawning system has been in need of an overhaul for many years, “spawn protection” in ground battles being the only major change at all really. One of the main issues and causes of rabid spawn camping is a overall lack of varied spawn points. No map in any mode should have only ONE spawn point. And a very simple fix would be to a) add additional spawns to every map, b) remove the markers for spawn points, for the enemy team, from the mini map! Only show friendly spawns. c) make a variety of spawn points(and caps as well) so as to add variety to single maps.
A lot of the problems, particularly for ground battles, a good deal of naval battles(torpedo spam into spawns there) and to a lesser degree air combat, is the static and “Well Known” layouts, especially the spawn points. Simple changes like these suggested would a) make the games fresher, less static & predictable b) diminish, but not eliminate, spawn “aggression” in most modes & c) lead players to play a more “realistic” game style, with actual recon, seek & destroy type scenarios and make choke points, known routes & coveted sniping spots(in tanks team mates actually fight over sniping spots, instead of cooperating) less obvious, well known and predictable. Honestly, a move in this direction would freshen up tank battles a LOT, help with naval and even tho it would not totally eliminate air spawn camping, I mean campers could still do what they do, but with less ease as is the current spawning systems set up.
Lastly, I would suggest adding Progressive spawn points, much closer to the battle area be added as the game advances, based off team actions and time spent. Except for Air RB, where “one & done” is the norm, all other modes have additional spawns which a player gets after they have died. They are penalized as it is by repair bills for destroyed vehicles, but on many maps the time taken to get back in the action and help your team is far too long and in current set up the players are left with little choice and held back to a point that they may not consider respawning at all. Progressively moving an additional spawn point or two, depending on the map size, could a whole other dimension to the games.
Once again, nothing has been skipped for now. Really, I understand, that for some Players seasons can be confusing (for example, you live in place where there are only two etc.) but for Gaijin (and majority of world (I guess) Summer ends on 23rd September. And we stick to this whatever you will say.