Following the Roadmap: refining landscape

Is there a reason why each map can only have 1 or 2 spawn points? The problem is 1 or 2 spawn points means the enemy knows where you will spawn and be in specific locations to kill them exiting the location.

Why not have spawn points in many rear locations. Players can choose as they do now based on the knowledge of where the enemy is and the enemy wont know where to expect you and will be surprised.

This reduces spawns being abused and gives variety to the game play spawning in different locations.

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I think you need to stop guessing at what the problems are and just talk to your community about what the problems are, Italy, Poland and Kursk were failed attempts that clearly showcased you have no idea what the problems with these maps were, you just changed things for the sake of changing things, like the audio, and didn’t take the time to ask what the problems were.

Yes, spawncamping is an issue and continues to be an issue, but it’s not the only thing wrong by any means.

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They would need to massively redo all naval maps so I doupt that unless they decide to rework the NF from the ground. We can only hope that “Revision of naval progression” means something will be done.

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  1. Not everybody has access to thermals, so remove those. Not everybody has AA missiles in planes, so remove that. Not everybody has two barrels, so remove that. etc, etc.
  2. That is very rare and also not in every tank. Just because it can IN THEORY, doesn’t mean it’s fine.

Can’t wait for the helicopter research option.

1- No.
3- This feature would be slower than firing. Tank crews IRL would just fire the gun to cycle the ammunition type cause it’s faster & safer.
5- No. 15 seconds would be a better balance than currently tho.

I mean, even just adjusting the BR ranges of some naval maps(i.e. no more African Gulf/Coral Islands/Franz Josef Land in late cruisers and capital ships), and removing/reworking asymmetric trash like Andaman Sea and [Encounter] Norway would be a huge QoL improvement.

Very nice and long awaited changes, especially on some of these maps it was gamebreaking when a player knew how to reach and use the said spawncamping spots

It is really baffling how many time yesterday I got the African gulf and the Norway in late cruisers. And I have both of these disliked (now the African gulf is baned).

Honestly from my yesteraday play session I can´t find single good map, at best they are passable. I mean I can´t say that Fuego, New Zealand, South Kvarken and Black sea are trash but I also can´t say they are good because they all turn into island hugging in the higher tiers.

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Same. (edit) I have African Gulf banned as well. IMO New Zealand is the most “passable” map for naval right now. Map is large, spawns are placed reasonably well, and the islands are just the right size and location to provide cover whilst at the same time not being a nuisance to sailing around and shooting. Palau and Kvarken would be decent as well if the islands weren’t so effing huge.

Disliking a map doesn’t affect your chances of getting it. Only banning does.

Wrong. From the OG devblog on map filter ([Development] Map rotation filter - News - War Thunder):

The “Dislike” feature will be available to all players - if a few players from the matching queue have the same mission or location marked as unwanted, the location will be skipped, and the new location will be selected.

It just isn’t very apparent cause everyone has different maps disliked, and a lot of people simply don’t use the dislike feature.

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oh not this again …

most of the map changes are just cutting away parts of map, or gating away very few spots … but problem is that this in turn makes many other broken spots on that map significantly worse.

Take El Alamein map as example … you gated off the area on top of the cliffs on the northern part of the map (because it was easy, just shifting map border a little and blocking two ramps), but all the broken spots on the hills in the middle of map are still there & anyone who gets there can now camp there in complete safety, without having to worry about getting shot from the cliffs.

Most of the map “changes” are like this … make the easiest and laziest change possible so you can tick off a checkbox … and ignore the fact that you’ve just made 10 other spots on the map significantly more broken and easier (and safer) to exploit.

And of course on top of that we have the terrain friction changes … this was horrible idea the first time Gaijin did this few years ago, again easy & lazy change done instead of fixing maps, over the years it was mostly reverted but now because the checkbox from roadmap desperately needs to be ticked off and no one wants to do some real work we’re getting this nonsense back because it makes some spots somewhat less accessible to some vehicles.

And yet again, just like with the map changes, because these changes are very selective and tracked vehicles are mostly unaffected this makes some vehicles worse while other have huge advantage. Tracked light vehicles will have a good laugh because they’re still able to exploit broken locations, while wheeled vehicles will have problem fighting at many locations (or even just traversing them) because nonsensical friction changes. And this directly translates into huge problems for nations / tech trees that have to rely on wheeled vehicles … especially when MM cleverly groups several such nations into the same team.

“We’re perfectly fine with extremely broken spots on maps, but we’re now really really picky about who gets the advantage of being able to easily exploit them” … sorry, that really doesn’t look like improvement.

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Nope, we confirmation from Stona that the dislike feature doesn’t affect map selection and is only there to send information back to the devs.

Source?

Dislike do not works like ban. Ban = you will not get the map. Dislike = there is lower chance of getting the map (but you can still get it).

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Would we ever have more bans and dislikes than we do now Stona?

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I am not saying its bad but as I said from my experience in dissolves into hugging and waiting around the island between B and C. With both teams waitng for the brave idiot/bot to move from the cover.
I might have bit distorted view of it now since I am mainly playing Newport but that is what I observed currently

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@jd_hog77 Hah! See? We now have REAL confirmation from Stona that you were wrong.

This. This is sorely needed.

19 major updates, including “La Royale”, have happened since the map rotation filter feature was introduced in update 1.91. A total of 10 new(there was 78 total in 1.91) air arcade missions, 18 new(63 total in 1.91) air realistic missions, 15 new(36 total in 1.91) ground arcade/realistic maps, and 11 new(38 total in 1.91) naval arcade/realistic missions have been added in those updates. Not counting air arcade, this is a 33.3% average increase in the number of available maps/missions(13% increase for air arcade), whilst the number of maps/missions we can like/dislike/ban have stayed the same. I think it is absolutely necessary that we get at least 1 more like/dislike option for each game mode(except air arcade), which would be a 33.3% increase, matching the increase of map/mission numbers. I also strongly request that we get 1 more ban option as well. Even though the map/mission count has not quite doubled yet, it has increased a lot(in fact it has increased by almost 42% for ground vehicles). And being able to ban only 1 map/mission really feels inadequate, when there are so many of them. And now we even have winter versions of preexisting maps that are somehow separate within the map options.