Following the Roadmap: refining landscape

add the system for automatic 50% reduction for everything as well, or they need to manualy change that with changes every time on top of that

It’s not marked.
3/3 means it’s 3rd time out of three that “other progression” is listed on the road map.

Once again, nothing has been skipped for now. Really, I understand, that for some Players seasons can be confusing (for example, you live in place where there are only two etc.) but for Gaijin (and majority of world (I guess) Summer ends on 23rd September. And we stick to this whatever you will say.

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Xbox got skipped on the update, it seems.

@Stona_WT Something happen that caused a delay?

Excellent suggestions. Would definitely improve the game experience for ground battles if these were implemented.

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Yeah, nobody wants Vietnam map. Just delete it from existence. Too bad if you actually have plans on it

are you a programmer? do you have the necesary knowledge to change this with a new system in place? if no dont say things you cant prove

which update you have on mind?

Suggestions to improve the game from the perspective of a tank player with all vehicles :

  1. Removal of the option to shoot with the help of the tank commander. Arguments: not all tanks have this option and it is forbidden for a tank commander to fire if the tank has gunner alive.The tank crew rules are written and are pretty much the same for all nations. The commander has the role of researching, observing, identifying, marking, estimating the distance and ordering the driver, gunner and loader,. He chose and order the ammunition vs target for the gunner/loader where the crew consists of 4 members…When the gunner is taken out of battle, he can even take over the role , even the role of the driver.
  2. In this game, when the loader is killed, the ammunition in the cannon is reloaded (why?) When the loader dies, it does not remove it from the barrel. Fix this please.
  3. Regarding this, you can give the possibility of replacing the ammunition without it being actually fired. This happens in real life. The stock is opened and the ammunition is taken out.
    4.Fixing the following situation: When an airplane or helicopter is hit by an AA missile, or HE VT ammo, etc., it is destroyed but it can still launch ATGM or bullets towards the ground. There are many videos in this case and is impossible in reality to be able for this action after airplen, heli got hit by AA/HE VT etc.
    5.ATGM rocket launchers, some cannot shoot from the movement, totally wrong. Some can shoot provided that the turret or the direction of the jet from the rocket is directed in a different direction than the tank shell to prevent the possibility of ignition of the tank. IT 1 shot from the movement… the rest not so much.
  4. The reloading time with ammunition, both bullets and rockets, should be the same for all vehicles located at the capture point (Realistic mode) as well as those on the AB that regenerate the ammunition, ADATS, Cheetah, etc. Some of them have long period of time for that…
  5. After the ammunition in rack 1 catches fire or runs out for some MBTs, a long transfer process from rack 2 in 1 begins… If the loader is alive, this should not take more than 5 seconds per shell. some MBTs actually seem like the crew forgets that they have to reload rack 1. Sometimes you have to stop playing game and wait for 2 minutes for this process begin.
    Please fix these.
    Thank you and I hope you understand my English.
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Thanks for the response. I am referring to the BR update, as yesterday I noticed that the BR changes weren’t implemented.

Oops, my bad. A quick look to any of the other lists would have given that away. ^^

Is there a reason why each map can only have 1 or 2 spawn points? The problem is 1 or 2 spawn points means the enemy knows where you will spawn and be in specific locations to kill them exiting the location.

Why not have spawn points in many rear locations. Players can choose as they do now based on the knowledge of where the enemy is and the enemy wont know where to expect you and will be surprised.

This reduces spawns being abused and gives variety to the game play spawning in different locations.

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I think you need to stop guessing at what the problems are and just talk to your community about what the problems are, Italy, Poland and Kursk were failed attempts that clearly showcased you have no idea what the problems with these maps were, you just changed things for the sake of changing things, like the audio, and didn’t take the time to ask what the problems were.

Yes, spawncamping is an issue and continues to be an issue, but it’s not the only thing wrong by any means.

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They would need to massively redo all naval maps so I doupt that unless they decide to rework the NF from the ground. We can only hope that “Revision of naval progression” means something will be done.

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  1. Not everybody has access to thermals, so remove those. Not everybody has AA missiles in planes, so remove that. Not everybody has two barrels, so remove that. etc, etc.
  2. That is very rare and also not in every tank. Just because it can IN THEORY, doesn’t mean it’s fine.

Can’t wait for the helicopter research option.

1- No.
3- This feature would be slower than firing. Tank crews IRL would just fire the gun to cycle the ammunition type cause it’s faster & safer.
5- No. 15 seconds would be a better balance than currently tho.

I mean, even just adjusting the BR ranges of some naval maps(i.e. no more African Gulf/Coral Islands/Franz Josef Land in late cruisers and capital ships), and removing/reworking asymmetric trash like Andaman Sea and [Encounter] Norway would be a huge QoL improvement.

Very nice and long awaited changes, especially on some of these maps it was gamebreaking when a player knew how to reach and use the said spawncamping spots

It is really baffling how many time yesterday I got the African gulf and the Norway in late cruisers. And I have both of these disliked (now the African gulf is baned).

Honestly from my yesteraday play session I can´t find single good map, at best they are passable. I mean I can´t say that Fuego, New Zealand, South Kvarken and Black sea are trash but I also can´t say they are good because they all turn into island hugging in the higher tiers.

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