#3 . . this, exactly this! The spawning system has been in need of an overhaul for many years, “spawn protection” in ground battles being the only major change at all really. One of the main issues and causes of rabid spawn camping is a overall lack of varied spawn points. No map in any mode should have only ONE spawn point. And a very simple fix would be to a) add additional spawns to every map, b) remove the markers for spawn points, for the enemy team, from the mini map! Only show friendly spawns. c) make a variety of spawn points(and caps as well) so as to add variety to single maps.
A lot of the problems, particularly for ground battles, a good deal of naval battles(torpedo spam into spawns there) and to a lesser degree air combat, is the static and “Well Known” layouts, especially the spawn points. Simple changes like these suggested would a) make the games fresher, less static & predictable b) diminish, but not eliminate, spawn “aggression” in most modes & c) lead players to play a more “realistic” game style, with actual recon, seek & destroy type scenarios and make choke points, known routes & coveted sniping spots(in tanks team mates actually fight over sniping spots, instead of cooperating) less obvious, well known and predictable. Honestly, a move in this direction would freshen up tank battles a LOT, help with naval and even tho it would not totally eliminate air spawn camping, I mean campers could still do what they do, but with less ease as is the current spawning systems set up.
Lastly, I would suggest adding Progressive spawn points, much closer to the battle area be added as the game advances, based off team actions and time spent. Except for Air RB, where “one & done” is the norm, all other modes have additional spawns which a player gets after they have died. They are penalized as it is by repair bills for destroyed vehicles, but on many maps the time taken to get back in the action and help your team is far too long and in current set up the players are left with little choice and held back to a point that they may not consider respawning at all. Progressively moving an additional spawn point or two, depending on the map size, could a whole other dimension to the games.
“Following the roadmap” what about RP changes?
They have thousands of vehicles to look at & edit.
Patience.
Will naval maps ever be reviewed in a similar manner?
In “other progression” for the autumn updatss it say that 3/3 have been done, but the daily login via the mobile app still isn’t implemented, is it?
1; Not an excuse, it’s reality.
2; Nothing was skipped over.
dont bother, he already started 2 threads to complain about it, but doesnt understand that nothing got skipped on the roadmap and it just needs time
It doesn’t need time, it’s a simple fix.
“Simple”
You mean complicated.
RIP 😂💀 if that’s complicated for them
It’s complicated period.
Analyzing thousands of vehicles, and deciding which should be foldered takes time.
add the system for automatic 50% reduction for everything as well, or they need to manualy change that with changes every time on top of that
It’s not marked.
3/3 means it’s 3rd time out of three that “other progression” is listed on the road map.
Once again, nothing has been skipped for now. Really, I understand, that for some Players seasons can be confusing (for example, you live in place where there are only two etc.) but for Gaijin (and majority of world (I guess) Summer ends on 23rd September. And we stick to this whatever you will say.
Excellent suggestions. Would definitely improve the game experience for ground battles if these were implemented.
Yeah, nobody wants Vietnam map. Just delete it from existence. Too bad if you actually have plans on it
are you a programmer? do you have the necesary knowledge to change this with a new system in place? if no dont say things you cant prove
which update you have on mind?
Suggestions to improve the game from the perspective of a tank player with all vehicles :
- Removal of the option to shoot with the help of the tank commander. Arguments: not all tanks have this option and it is forbidden for a tank commander to fire if the tank has gunner alive.The tank crew rules are written and are pretty much the same for all nations. The commander has the role of researching, observing, identifying, marking, estimating the distance and ordering the driver, gunner and loader,. He chose and order the ammunition vs target for the gunner/loader where the crew consists of 4 members…When the gunner is taken out of battle, he can even take over the role , even the role of the driver.
- In this game, when the loader is killed, the ammunition in the cannon is reloaded (why?) When the loader dies, it does not remove it from the barrel. Fix this please.
- Regarding this, you can give the possibility of replacing the ammunition without it being actually fired. This happens in real life. The stock is opened and the ammunition is taken out.
4.Fixing the following situation: When an airplane or helicopter is hit by an AA missile, or HE VT ammo, etc., it is destroyed but it can still launch ATGM or bullets towards the ground. There are many videos in this case and is impossible in reality to be able for this action after airplen, heli got hit by AA/HE VT etc.
5.ATGM rocket launchers, some cannot shoot from the movement, totally wrong. Some can shoot provided that the turret or the direction of the jet from the rocket is directed in a different direction than the tank shell to prevent the possibility of ignition of the tank. IT 1 shot from the movement… the rest not so much. - The reloading time with ammunition, both bullets and rockets, should be the same for all vehicles located at the capture point (Realistic mode) as well as those on the AB that regenerate the ammunition, ADATS, Cheetah, etc. Some of them have long period of time for that…
- After the ammunition in rack 1 catches fire or runs out for some MBTs, a long transfer process from rack 2 in 1 begins… If the loader is alive, this should not take more than 5 seconds per shell. some MBTs actually seem like the crew forgets that they have to reload rack 1. Sometimes you have to stop playing game and wait for 2 minutes for this process begin.
Please fix these.
Thank you and I hope you understand my English.