I disagree. Just because a handful of people interpreted the idea to be similar to WoTs, it doesn’t change the fact that there are plenty of people are against anything that decreases your ability to do anything after getting hit. If it was coupled with say a 30 second hard cap on repair times, then maybe. You also had many, many people who weren’t fans of the visual and audio affects.
And with internal fires, many seem to think Gaijin won’t implement this fairly. They have a massive bias problem in the first place and option 1 and 3 both help their bias than correct it.
Absolutely yes. We already have this for ships when the bridge is knocked out; your speed/turn settings are locked in until repaired.
Edit: I would also like to see more “novel” things tried, things classic video games used to do but sadly we don’t see anymore. Things like inverting all your controls while stunned.
Technically this wouldn’t prevent you from doing anything at all, and dealing with it would be purely about (mechanical) skill, which is what some people seem to insist on, but it would maintain a psychological effect.
A horrible idea; repairs are often far too short as it is. Repairing should be something you do after winning an encounter, not something you do in the middle of it while your enemy reloads.
Believing in bias is a great was to invalidate your own arguments.
It works fine. Feel free to submit bug reports for any specific issues though.
And you not liking X or Y aspect of it does not qualify as “not working properly”, to get that out of the way ahead of time.
These literally do not address the two issues these suggested mechanics exist to solve: Rounds going through “empty space” where stuff should be (more detailed modules) and crew being injured yet that not having any effect (stun).
If you can suggest alternatives which actually solve these issues, by all means do.
Impeding retaliation and fighting back is generally the goal in a fight yes.
Even the results as they are, disregarding the obvious misinformation that’s gone into this topic (which is silly, but to humour you here), are still very much divided.
60/40 is not overwhelming in any way. If you want something more clear cut, take a look at the “add more detailed modules” results.
Even if I hated the idea of the stun mechanic I’d still be saying the same thing, because it’s the only honest way to interpret the results.
There is no evidence, and Spanish Avenger was called out on this at the beginning of the post, to back yours and his claim that a disinformation campaign was had to achieve a result your clearly are upset isn’t going your way.
Reddit was just one way people saw this post. There are content creators who made 11 minute to 25 minute long videos on these ideas who linked this post. There are people on Twitter who were walking about this post. There are discord channels who talked about this. How do you know, with complete certainty, Reddit was this massive misinformation campaign?
At the end of the day, people voted with what information they had. It was either a lot, or a little. 100% accurate, or completely false. We decide leaders of nations on no better grounds. I’ll agree to an argument or point that Gaijin didn’t do the best of jobs explaining these, if there is one, but as it stands, people aren’t in favor of them and crying “disinformation! disinformation!” is no counter argument itself.
No, people are divided on the topic. That’s just as true with 60/40 as it would be with 40/60.
Thankfully the devs have access to more detailed data than we do, and as was also noted earlier in this thread, the devs have seen this sort of thing happen consistently for a decade and know better than to take the exact poll results at face value.
Not that these are binding anyway, it’s just an attempt to gauge interest/etc. With the results being, again, mixed.
The most likely next step is we’ll see a dev server test of these mechanics, potentially with some slight tweaks to what’s listed here (or potentially not).
Sure you do. Same as I. But that doesn’t change the fact that every time a mechanic is presented there is people from RB/SB main that say that for AB would be fine but not for their modes.
It will be great to have it like an option (a slider or on/off) in the accessibility menu to be able to adjust it ^^
In that way, players who feel ill or any disconfort can turn it off or reduce it
Great to see big changes like this are first discuss !
I do agree a bit with people saying it should be tester first than after voted, but in think I would add a little nuance.
Make people votes are a great way to have some kind of rough opinion from the community of WT on those changes.
If it is really unpopular, no need to work a long time with a lot of people for something that will be remove in a week ! Such a waste of time and effort.
Now, try to add each mechanic in a test server or a special event to let player test the Gameplay of it (maybe find exploit as well) and then ask again everyone and adjust the mechanic or remove it.
The devs explained very well everything they had to explain.
Yet in Reddit hundreds of users are like: “I don’t want autocanons stunning my heavy tank for spamming on my armor, I voted NO!”, “but how would it even work? Gaijin didn’t say how it would work!”, “imagine being stunned because a teammate is shooting you with a .50 cal, say no!”, etc.
Just a few examples I shared earlier here;
And as it has been said: 42/58% is not “overwhelming”, specially when you consider that at least a good third of that 58% was misinformed or not informed at all about what the hell they were voting for, and a good chunk of them literally admit regretting having voted “no”.
Improved damage models and subsystems is always good.
@SPANISH_AVENGER
The stun system is bad, terrible, unrealistic arcade nonsense as described.
They weren’t misinformed by themselves, they were misinformed by supporters of the arcade feature.
It starting when crew is injured isn’t the issue, the issue is the arcade unrealistic screen shake, sparks, and turret drift.
What SHOULD happen is your screen goes black and comes back over time, you’re deafened, turret is locked in place, and maybe tinnitus. THAT is the realistic stun that should exist.
If we are going to talk about realism, what’s unrealistic is for a supersonic chunk of metal to hit the gunner’s legs and the gunner not reacting at all to it.
So you want crew stun, just with different visual effects? Then what you should do is suggesting it reworked, not not implementing it at all, wouldn’t you agree?
ok, Explosive stun should be a thing.
getting a shrapnel to your knee may ruin your chances of being an adventurer, but being in a enclosed space with 15 kg of explosive going off less than a meter away is pretty much considerable physical damage, considered vibration and bashing around of things and personnel inside the compartment
Except what we’re asked is if we want this specific suggestion implemented, which is a no.
They should fix it and try again for a yes.
Cause I’d never play WT ground ever again if this suggestion as written was implemented.
WT would be a plane only game for me until it was later removed or fixed, which could take years.
By itself having a stun mechanic isn’t a bad idea but adding lights, screen shake and control changes (that are random) can be annoying, distracting and frustrating. Other games have stun mechanics and often work fine, but very few of those change your controls, which is something I’m very against. If they do add it, I hope to see some way to customize the screen effects at a minimum. If it was just a delay like how it is with commander override maybe people would be more supportive.
A horrible idea; repairs are often far too short as it is. Repairing should be something you do after winning an encounter, not something you do in the middle of it while your enemy reloads.
Sigh.
This would simply mean that whoever takes the breach/barrel simply wins, no matter what. Repair times atm are fine, if not a bit too long in some cases.
well, then we don’t need any new mechanic, we need Gaijin to tone down the vitality skill
Shoot crew member anywhere and he’ll die. Oh, wait, that’s only when you have basic crew training and no boosted vitality. But thanks to crewskills and crew trainings (and monetization tied to that) we of course can’t have crew reacting properly to that supersonic chunk of metal.
So now we are in situation where thanks to power of $$$ crew survives too much (with ground vehicles it isn’t so obvious, but max vitality + expert + ace training when you shoot a plane with tail gunner the tail section is destroyed and falls off before you manage to kill gunner) … so why not introduce even more convoluted system, supposedly to counter the problem caused by monetization, of course doing it by adding more monetization on top of the old system?
So what now? We’ll end up with still having the super-survivable crews (if player paid for skills & training), but with stun mechanic to supposedly make crew temporarily pretend they react to damage in some way, and with crew skill associated to that to mitigate stun effect (either vitality, making it even more necessary than now, or brand new skill to get some extra $$$)
None if this will make any difference when it comes to imbalance between vehicles, mobility will still reign supreme, high rate of fire will still be decisive advantage, vehicles with long reload will still suffer (stunning enemy crew for to make aiming somewhat more difficult for him for 2 seconds doesn’t matter when he knows you have to wait 20 seconds before you can fire again). This might be presented as something to make light vehicles more responsible to damage, but it really looks like it will significantly buff them.
And we still haven’t heard how Gaijin will handle the stun mechanic for their own aimbot built into the game … why bother wiggling players crosshair when Gaijin’s aimbot will snap aiming to the target immediatelly after effect ends (if the stun will be able to override the aimbot and wiggle the aiming at all)
In the end all this looks like incredibly convoluted way to achieve something that could much easier be done by toning down vitality skill effect by some 60-70%. But I can already hear Gaijin’s accounting department screaming bloody murder …