Healing mechanic is first aid kit.
It’s realistic unlike single-use first aid kits of other games.
I’m not saying people should get a kill for shooting the very end of a large empty vehicle with a dart, I’m saying that sometimes there are moments when shooting at these vehicles where a dart will pass by crucial modules but do very little/no damage at all. This is made much worse when you consider that these vehicles reach speeds of 70, 80, 90km/h and so aiming at precise crew or ammo-racks can be much harder (not saying it should be easy, but hopefully you know what I mean)
shaking, sparks, random fire - this is the worst thing you could think of. there’s already plenty of random, that’s enough
Please no shaking, flashing, blurring and sudden changes in the direction of the camera or I (and many others) will have to stand up and leave the PC monitor due to motion sickness.
My objection is that it’ll be yet another BS “upgrade” that should come with a Fully Mission Capable vehicle, just like all the others.
yeah, this is a ridiculous example of light tanks refusing to generate any spall. although, you didn’t damage any of the 2S38’s crew, so I don’t think the stun mechanic would kick in here.
Well in such a scenario you should already try to position yourself so you have cover to work with.
AP does no damage to a light? Fire it as best you can then go back to cover. Works better the farther you get from the target.
At closer ranges, you shouldn’t have much issue “headshot sniping” the crew anyway as its quite trivial to do that given that you know where to aim.
That is gameplay.
You fumbled the first shot and now you have to deal with that fact. Same way the light tank has to deal with the fact they just got shot.
ah yes stun the crew in a bathtub that is separating the crew form where your round went
Still against it, 1000%.
As someone who suffers with tinnitus 24/7, I really won’t appreciate that at all.
I don’t understand how people can support adding an additional effect that would impede and worsen the already stupidly long repair times this game has. That’s unbelievable to me.
This is an issue relating to small calaber apfsds only. No need to change fundamental game mechanics to fix this.
stun mechanics would be awful, and would only serve to buff these types of vehicles. who is this going to help more? the fox that gets an AP sent through it, and stunned for like 2 seconds who then just turns round and starts stunlocking you with a fast firing gun, or the person that fired the AP?
If stunning actually gets added that update would make history by dethroning the traction update as the worst ever ‘addition’ in war thunder.
Are you sure that the stun would help in this case because at least according to hit cam none of the shrapnels hit the crew so the stun wouldn´t effect the other player.
All of this sounds great, HOWEVER please do not go forward with the crew stun mechanic.
I don’t want to vomit every single time I get hit and I definitely do not want to not be able to react to being rocket or bomb spammed, hell even autocannons sound like a lot.
Keep crew stun in sim for all I care, for the sake of RB staying enjoyable at the very least ( or fix hitreg and get people to also play better lmao)
Don’t add any of them.
It’ll be on all vehicles stock or spaded…
From what I can see on Reddit, people are voting against crew stun without even reading the dev blog.
They assume that it will work as in WoT, and that any hit on the vehicle would stun the crew for 10 seconds…
Is it that hard to read the dev blog before voting?! For God’s sake!
Vote against the mechanic if you at least know what it consists of and you still disagree, but don’t jump to wrong conclussions without even taking a look!