In my opinion, the objectively bad thing for gameplay is to hit a Light Tank with an enormous 120mm shell travelling at supersonic speeds, having said shell punch through the crew compartment and hit everyone inside with spall… only for the Light Tank to immediately kill you just because you didn’t kill all the crew on the first shot because the tank is mostly empty!
I don’t like this idea because it will artificial make certain vehicles weaker until gaijin adds the modules to all vehicles.
Example - they add a module for the LRF. I’m fighting against a vehicle that doesn’t have that module added yet so I can’t disable him that way, but my vehicle has it modeled so he can disable me that way.
So depending on gaijin speed of modeling I’m nerfed temporarily.
Tbh gaijin not that speedy at rolling things out for all of the 4000 vehicles (drop tanks as example)
In theory I’m not against more accurate internal modeling, but only of it is added to all vehicles of a BR bracket at once for balance concerns.
I’m very against camera shake and camera effects as they feel very arcade. Maybe an ears ringing effect like you might experience from a flash bang in a FPS… But even that kinda seems meh
As for crew healing I think it should be done in an area near spawn or a cap point. Should work like the ammo reload animation where it would just be healing over time.
Both are objectively bad.
no way people crying about stun as if its something like in WOT
can you people not read? its 1-2s maybe 5s max, not 10s like in wot jesus
Warthunder sells itself on the realism, this would not be realistic and make the game unplayable for people with motion sickness
What light tanks do you have issues with killing in one shot? I think the current state of the game (excluding volumetric shenanigans) is fine, you get rewarded if you shoot at the correct place, and punished if you miss
Which is why HEAT or other more multipurpose projectiles are generally preffered for lightly armored targets
Putting aside damagemodel improvements, i dont see how adding a stun mechanic makes this engagement better.
It just makes it less fun. Which id warn against outside of maybe sim due to the experience it tries to offer.
I will point to Overwatch 1 and say that the stun meta made the gameplay rather stale and unfun for everyone involved.
Crew stun will become the most hated game mechanic. Trust me, there is nothing more annoying than the inability to fight back. Besides I don’t believe Gaijin will implement it competently.
I’d rather the armor “cracked” - decrease in effective thickness when hit with shells. Say you put 50 rounds of 30mm APDS into the exact same spot of a T-55’s UFP. The armor should be weak and may let some shrapnel trough eventually. Just like IRL.
Large wheeled vehicles with lots of ‘open’ space are particularly bad for this. Class 3(P), ZLT-11, Ratel, etc. But I’ve also had this happen to me with TAMs/Marders, and other light tanks. Yes, you can always aim better, but the shells doing absolutely nothing is unrealistic and bad for gameplay, imo
So…
-Spot enemy light tank.
-Shoot your already loaded APFSDS on him.
-No effect.
-Reload HEAT.
-Fire HEAT.
In all that time, before the process is over, you are already dead; and all because your 120mm APFSDS shell didn’t have any effect because you didn’t headshot snipe the crew with it because it’s the only way it can damage them apparently.
almost as if darts are bad for light vehicles who would have thought
Read this:
Players should not be subject to terrible systems abandoned by modern realistic games.
Shoot their engine or gun and then if that did not get them send a second
Maybe, but we all know HEAT is far from reliable
I think players should then learn the placement of crew/ 1st stage ammo. I dont think players should be rewarded for shooting the empty back of the PUMA/Freccia/other ifvs.
on non light tanks yeah, but if you hit a light tank with HEAT it does explode, and even then why should adding a bad system be a fix for a bad damage model
Absolutely against all of these. The damage module in this game is already broken and adding a stun mechanic on top of that is a terrible, terrible idea. All that needs to happen is for crew replacement to replace more than one crew. This is fixing things that don’t need fixing. Terrible idea.
New modules, crew healing == A “First Aid Kit” that you have to grind out and unlock.
No injury you get in a tank in combat can be “healed” within the span of the game.
Crew do get stunned and concussed, but they are also high on adrenaline and fear/anger. This is just added complication without any clear benefit to game play and I voted no for all of it. Fix all the other bugs in the game before adding more please.
Healing mechanic is first aid kit.
It’s realistic unlike single-use first aid kits of other games.
I’m not saying people should get a kill for shooting the very end of a large empty vehicle with a dart, I’m saying that sometimes there are moments when shooting at these vehicles where a dart will pass by crucial modules but do very little/no damage at all. This is made much worse when you consider that these vehicles reach speeds of 70, 80, 90km/h and so aiming at precise crew or ammo-racks can be much harder (not saying it should be easy, but hopefully you know what I mean)