the “stun” mechanic seems really bad, first they took away player agency when they started adding killzones to in map areas and removing previous flanking and sniper points.
Stun takes away player control, instead of making it an effect on the crew do it via visual effects so if a more experienced player is hit they react less than a newcomer, not everything like this needs to be ingame, you can achieve a similar ish effect via player game interaction, for example how a lot of people say german players pop smokes at even an MG round hitting them
A feature can be introduced that does not move the camera which can and does induce motion sickness in people nor does it need to affect the crew, with specific enough SFX and VFX you can make the player themselves panic
Also with the more sources of fire, that is also an issue that will cause more issues than it solves it will make players more frustrated especially if they cannot extinguish them even more so if you cant remove the MG ammo that would burn
The only good option is more detailed internals not work arounds that will do more harm than good
The stun mechanic terrible attributes that are not realistic in any way:
Screen shake is abandoned in many modern games as it causes nausea in many people, and doesn’t accurately represent being stunned IRL.
A superior method is tinnitus and darkened [not black] screen for player-controlled soldiers.
And sparks is jarring…
The drift seems unnecessary entirely along with camera shake. A darkened [not black] screen with ringing would be all that’s necessary.
This shouldn’t be necessary if a far more realistic stun mechanic was offered.
These are people in tanks, they’d look away from their optics for a moment.
The way stun is offered in the post is unrealistic and far too jarring for a video game.
In my opinion, the objectively bad thing for gameplay is to hit a Light Tank with an enormous 120mm shell travelling at supersonic speeds, having said shell punch through the crew compartment and hit everyone inside with spall… only for the Light Tank to immediately kill you just because you didn’t kill all the crew on the first shot because the tank is mostly empty!
I don’t like this idea because it will artificial make certain vehicles weaker until gaijin adds the modules to all vehicles.
Example - they add a module for the LRF. I’m fighting against a vehicle that doesn’t have that module added yet so I can’t disable him that way, but my vehicle has it modeled so he can disable me that way.
So depending on gaijin speed of modeling I’m nerfed temporarily.
Tbh gaijin not that speedy at rolling things out for all of the 4000 vehicles (drop tanks as example)
In theory I’m not against more accurate internal modeling, but only of it is added to all vehicles of a BR bracket at once for balance concerns.
I’m very against camera shake and camera effects as they feel very arcade. Maybe an ears ringing effect like you might experience from a flash bang in a FPS… But even that kinda seems meh
As for crew healing I think it should be done in an area near spawn or a cap point. Should work like the ammo reload animation where it would just be healing over time.
What light tanks do you have issues with killing in one shot? I think the current state of the game (excluding volumetric shenanigans) is fine, you get rewarded if you shoot at the correct place, and punished if you miss
Crew stun will become the most hated game mechanic. Trust me, there is nothing more annoying than the inability to fight back. Besides I don’t believe Gaijin will implement it competently.
I’d rather the armor “cracked” - decrease in effective thickness when hit with shells. Say you put 50 rounds of 30mm APDS into the exact same spot of a T-55’s UFP. The armor should be weak and may let some shrapnel trough eventually. Just like IRL.
Large wheeled vehicles with lots of ‘open’ space are particularly bad for this. Class 3(P), ZLT-11, Ratel, etc. But I’ve also had this happen to me with TAMs/Marders, and other light tanks. Yes, you can always aim better, but the shells doing absolutely nothing is unrealistic and bad for gameplay, imo
-Spot enemy light tank.
-Shoot your already loaded APFSDS on him.
-No effect.
-Reload HEAT.
-Fire HEAT.
In all that time, before the process is over, you are already dead; and all because your 120mm APFSDS shell didn’t have any effect because you didn’t headshot snipe the crew with it because it’s the only way it can damage them apparently.
I think players should then learn the placement of crew/ 1st stage ammo. I dont think players should be rewarded for shooting the empty back of the PUMA/Freccia/other ifvs.
on non light tanks yeah, but if you hit a light tank with HEAT it does explode, and even then why should adding a bad system be a fix for a bad damage model
Absolutely against all of these. The damage module in this game is already broken and adding a stun mechanic on top of that is a terrible, terrible idea. All that needs to happen is for crew replacement to replace more than one crew. This is fixing things that don’t need fixing. Terrible idea.
New modules, crew healing == A “First Aid Kit” that you have to grind out and unlock.
No injury you get in a tank in combat can be “healed” within the span of the game.
Crew do get stunned and concussed, but they are also high on adrenaline and fear/anger. This is just added complication without any clear benefit to game play and I voted no for all of it. Fix all the other bugs in the game before adding more please.