Osa’s missile should have a much longer burn time, thus increasing controllability at longer ranges.
What burn time has to do with controllability?
Missile will lose speed and that can introduce wobbling, not to mention delayed response to player input.
Yeah, at 8km Roland does 530m/s, while 9M33M3 does 570m/s.
It’s by no means the speed difference that would produce such a result on one missile and not on the another.
Okay then.
Find out what’s wrong and bug report it.
Missile keeps oscillating around LOS even after the input ceased.
Report what to whom? Technically illiterate mods? It’s been reported about a million times, by now.
At this point it’s no longer a bug, but a feature and players are right to call it out.
I’ve also noticed missiles dancing around the crosshair at further distances on some other AAs, so I guess it’s working as intended by Gaijin.
Yeah ok, but we have two almost the same missiles with widely different results in guidance.
It’d be nice to hear rationale behind it, but it won’t happen and we all know why.
Ignore them, all Roland missiles are underperforming by several degrees (even VT-1), be it missing G overloads, range or maneuverability. OSA just never had to deal with the shortcomings of being built on legacy physics code.
Ignore this, ignore that…the result, you ask?
109F still has Oswald number for its wing of 0.75 in 2026, while Soviet Cobra has 0.82 (more than the Spitfire).
This is were “ignore” gets you.