Shouldn´t flamethrowers do damage on armored vehicles? A bottle of burning liquid could seriously harm a tank. I´d say an actual flamethrower should be able to inflict massive damage on every vehicle.
Absolutely, make it do same damage as plasma caster so the steel tank melta down to puddle after single hit. Obviously thats how flames are supposed to work against fully enclosed vehicles. /s
Well, pour some sticky burning liquid on the engine of your car. Wait and see.
Because as we know, cars are manufactured with idea that they will regularly get their engine bays doused with napalm.
Obviously you can try with a tanks engine too, if you got one.
If any of that hits a radiator or open vent your engine is cooking itself. Is it xenomorph blood? No, but it’s not exactly fun stuff to come into contact with. At least for early pre-cold war vehicles. Heck, if it gets in your barrel that is so not good for the shell and crew.
molotovs were famously effective weapons against the tops of engines during the winter war and itd be nice if flamethrowers did something similar but idk if gaijin could really model that without a big armour overhaul so its kinda just a sad loss that only affects like 3 vehicles so probably will be reasonably ignored
Soviets unable to learn? As per usual.
Germans, for example, made a whole bullshit of putting damn cement on their tanks because of some niche weapon.
Wouldn’t you think some precautions would be taken against a pretty wide spread weaponry?
Early in WW2, any changes to tank design that didn’t make them cheaper or faster to make were not used in USSR
On the game called enlisted(another gaijin game) you can kill tanks like that trowing molotovs on top of the engine or using flametrowers also the flametrower tanks
The flamethrowers are actually coded to be shooting bullets, with a flame effect, in the game. So they would have to do some overhaul on how they work to actually damage modules. Right now they are just MGs with poor ballistics.
Just make them shoot a raycast downwards and check in said raycast connects with an engine deck, it would be very funny to completely incapacitate a casemate tank via flamethrower to the back and burning it alive.
Waiter!! I want my crew well cooked please!!
Fire damage aside from making an over for the crew, does also destroys the engine and other electronics components with enough heat, also emits toxic gases in terms of alluminium + fire (in case of Bradley and M113).
Wait yours isn’t??
Flamethrowers proved an effective anti tank weapon for a not insignificant portion of the history of armoured vehicles.
The post isn’t wrong that they should be more effective in game against the vast majority of available kit.
i think the drown mechanic is perfect for fire and chemical weapons, adding variants of the drown mechanic with different timers and effects could make flamethrowers more deadly, for example 10 second of direct exposure to fire overheating the gun and killing the engine and 20~30 seconds to suffocate the crew
if this works then it is even possible to add chemical munitions at some point, since chemical takes many hours to be deadly it would serve as the perfect tool to stun crews in game triggering effects that range from blindness/dizziness to temporary crew incapacitation
Molotov’s could seep through gaps of the poorly fitted/fabricated armor joints found on the early T-34’s. Not to mention these fitment issues also were present on the bulkhead separating the engine from the crew compartment, resulting in fumes travelling from engine fires to the crew.
I’m not questioning soviet armor being vulnerable to it, I’m questioning everyone else being so. Especially shermans.
Even then, Shermans crews are not going to die from the fire, but the resulting asphyxiation after the air intakes suck the smoke up. Obviously this would be most pronounced on the radial engine variants, which draw all their cooling air directly from the crew compartment, resulting in outside air being drawn in rapidly.

I literally just got rid of your available Oxygen.