Id argue fixing existing vehicles is more important than adding new one’s XD at least in that sense you dont have a game filled with vehicle not reaching their full potential going unplayed. I think 60 META vehicles is more fun than 2 XP the only way to make sure that happens is to make sure bug reporting is stress free, fair and easy as possible for all those involved.
Seems to be fair, hopefully this gets implemented soon (and soon being 4 years knowing Gaijin).
Oh, 100% agree. I’d love it if CR2 was actually competitive lol
Aha again thanks for the kind words :)
2x2 (really 3x2 with the angled set to the left) is sliding but is also on the rotating turret floor.
Challenger 2 has the same setup but with a 7 rounds stowage with the whole rack angled (like the left rack) I’m talking about the 4 rounds you can see ahead of that (1 APDS 3 HESH) that are stowed on the hull floor. Those are just clipped down and raised up when needed to replenish the turret ammunition stowage
Basically the fixed ammo stowage should look like this
Challenger 2F, TES and Black Knight should have the top APFSDS round removed since the VUDT display terminal, which is part of the Bowman upgrade, takes its place, lowering the round count to 49
Okay, but we need sources, photos, evidence.
I’ve provided my sources, evidence, reasoning and deductions.
For me to edit this, would need you to show me some UNCLASSIFIED documents, photos, video, or proof that is compelling enough to prove your case.
As of right now, I can’t see any way of either ammo rack existing and so its not reflected in my work here. I’ll gladly change it if you give a compelling, cited case.
The ready rack issue (should be 24/28 pcs instead of 3/4 pcs) was accepted in October 2023 but has yet to be implemented. I’m not sure what Gaijin their “acceptable timeframe” for addressing “accepted” bugs is, but this seems more like a prioritization decision to avoid fixing it rather than an oversight. Either way, let them fix it or be honest about not fixing it for transparant reasons.
Please vote for: Community Bug Reporting System
Gaijin will say we do not believe this
They have literally already -accepted- this as an issue … almost a year-and-a-half ago. They just aren’t putting in any effort towards fixing/releasing this “accepted issue”. And since they’ve already correctly modelled the ammo in the back of the turret … it would literally be a fix in the line of:
- Mark back of turret ammo storage as stage 1 (update other ordering of ammo racks)
- …
- (players) Profit?
Considering this concerns one of the top tier tanks in their game that costs players a couple of 100 hours to attain, it would be fair to ask the correct numbers.
It also affects the CR1s. So its basically all British MBTs above 10.0. (also the new event vehicle)
Ah apologies I got too focussed on the CR2 stuff. I am reluctant to add this to the issue report as sometimes they get closed with an “too many issues raised for one report”-reason. Would I be naïve in assuming they would themselves adjust this for CR1 when “addressing” this issue?
Probably.
The issue of ammunition is somewhat complex, as there are tanks in which the ammunition tanks are very close to the loader, so that when using up first-rate ammunition, the reloading time would not be much longer. Another issue is the tanks that are in the hull and depending on where the turret is pointing, the loader would have them extremely close, and that would not increase the reloading time.
In the case of the Challenger 2, having 4 bullets as first ammo is little less than ridiculous, since there are more projectiles and propellants right next to the magazine, and that would not mean an increase in reload time.
Im not mentioning it for that. But to further your point about fixing a fundemental, game breaking issue for one nation. Its one thing if its a bug that affects just a top tier tank, buts its another when it affects 2 full BRs.
Given how weak the CR2s are in general, Fixing the CR1s is almost the higher priority for Britain, but 2 birds one stone and all that. So whenever one gets fixed, the other should too
https://community.gaijin.net/p/warthunder/i/vjjDY9T36EIq?comment=pFOvTRCY1dwADTi4cxAqv4EX
This is how they deal with accepted reports, they anonymously hide behind “accepted suggestion” (admitting they know something is up), say it’s not a bug without disclosing why while having been presented evidence otherwise. Always the same with Gaijin, a company in it for the pesos not the players.