[Fixed] It’s fixed! №109

Today, we’ve rounded up and will be covering some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Shells that ignored armor when reversing fix

Over the last week, you may have encountered instances where an enemy shell penetrated your armor when it really shouldn’t have. In some cases, hits from API and APHE shells ignored the armor of a tank that was moving away from the player firing at it. This bug was a result of the explosion being incorrectly calculated, which resulted in it exploding behind the armor, despite the fact that the impact of the shell itself and the secondary fragments worked correctly.

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This problem was very apparent and noticeable, but its correction required a complicated fix, as the error could only be repeated in online battles, making finding the reason behind it significantly harder. With solid reports and time though we managed to find the root of the problem and solved it.

Incorrect behavior of secondary fragments

This fix relates to the interaction of secondary fragments (spall) from kinetic and chemical shells when coming into contact with certain vehicle modules that had already been destroyed, the most important of these being fuel tanks and spall liners.

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After being destroyed, these modules should be completely excluded from the tank’s damage model and should not provide any additional protection. Due to a bug however, these already destroyed modules could, in some cases, still interact with secondary fragments (and HE impacts), thereby reducing the post-penetration effects of the connecting projectile.

The problem has now been fixed. Now, destroyed modules will no longer affect secondary fragments or protect against high explosive impacts. The modules affected are those that “dissolve” in the hit cam after being destroyed. This change won’t affect permanent modules such as the cannon breech or engine. These will continue to interact with shells and secondary fragments when destroyed.

A compass for pilots

You can now enable the compass display at the top of the screen in third-person view on planes and helicopters. You can find the corresponding options in the Air Battle Settings and Helicopter Battle Settings.

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Naval battles interface fixes

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You’ve reported that the interface would sometimes display incorrectly during long naval battles. Icons would change, elements would shift, and text would become unreadable. Unfortunately, this bug didn’t always happen, and even when it did, the cause wasn’t immediately obvious. We’ve finally found the root of the problem and fixed it. The interface is now back in order.

That’s not all

Check out the full list of fixes and improvements in the update notes below! Here’s some: a bug that could occasionally cause some targets to disappear from the radar indicator of ground vehicles has been fixed. Numerous audio improvements and fixes were made, including the sound of tank guns on enemy and allied ground vehicles, which were adjusted to improve the perceived range and direction of fire. A bug that could cause a player to be kicked of a nuclear aircraft when the TADS vehicle of some Multi-Vehicle SAM systems were destroyed was fixed, as well as a number of other issues related to Multi-Vehicle SAM systems.

Once again, many thanks for all your bug reports that you submitted using our special service.

13 Likes

abrams fix when

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You already know…

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I see some nice changes, now when is the Chuu Tam Sam going to get fixed the high priorty bug it have been suffering ever since it got added? That one that makes the launcher start to reload every time you select a missile if you decide to bring two of them.

They should give option like 2+2 or something, but I bet they will request sources for the “Mixed Loadout”.

Good, now do it also with HEAT and likely any sort of ammo in game

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Nice to see some explanations of how the bug came about (especially what seems like simple bugs). Keep that going

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Point is not that, point is simply its bugged and doing such a thing as deciding to bring both of your missiles soft locks you every singular time you switch vehicles, and because tam sam itself is not vertical launched I assure you most people will try to lead the missile by switching to the launcher.

What about the BV-138 C-1?


https://community.gaijin.net/issues/p/warthunder/i/mqni0WzUk62T

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I know that bug and imo a 2+2 load out can greatly mitigate it.

never

Trophy APS When?
Merkava Armor When?
Namer Armor When?

4 Likes

No Abrams fix?

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For all the complaining, we get a huge amount of updates, bugfixes, and new content on WT.

[proceeds to complain]

That said, the last 12 months’ updates have contained some very buggy ground vehicles which have still yet to be fixed. Really hoping for fixes to Scimitar’s awful mobility, which from custom testing is due almost entirely to maxBrakeForce (a constant force exerted on each vehicle) being far too heavy in comparison to the vehicle’s weight, and from lacking its inability to neutral steer. Bug reports are open on this and others have been since the vehicle was introduced in its poor state.

The usual

The Chieftains are still missing their dozer blades.
https://community.gaijin.net/issues/p/warthunder/i/UgZWpgrMfDOI

Someone reported this 2 years, it got accepted and forgotten about.
https://community.gaijin.net/issues/p/warthunder/i/v4QvwUEgB6pr

Also the engine seems to be wrong
https://community.gaijin.net/issues/p/warthunder/i/kBDyXv4H7817

The Chieftains are an interesting topic, they appear to be the pet project of a dev team member who insists they are modelled on specific Chieftain tanks that exist or existed in real life, and reports using primary sources have been refused in the past on the basis that they do not match the exact tank.

I remain hopeful that we can change this policy, for example Chieftain Mk 5 incorrect gunner’s magnification. A Chieftain Mk 5 should be equipped with either a 10x sight, or 10x sight with LRF according to the Totem Pole upgrade table found in the primary sources.

Sounds ridiculous lol

Either I’m missing something or the mod didn’t read the x7-10 suggestion

They nerfed the FV4030 from having basically Challenger 1 sights to having the Cent Mk10 x7-10 magnification so there should be no gameplay problem in addding it to the Mk5.

Bug Reporting Manager #2: For situations where there is only one high multiplicity available, we may consider other options

They say this then add a fixed 12x zoom to the XM246 making it impossible to use first person when an aircraft is anywhere close to you. They just make up any explanation for stuff they don’t want to change do they?

There’s times when policy is stated or referred to, and others where it depends very much on the BRM. I’d very much like to see a publicised policy or rules for vehicle depiction and it has been discussed, but is not yet forthcoming.

Yeah I wasn’t satisfied with that reply either, it’s not as if there is much room for argument.
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This post was flagged by the community and is temporarily hidden.

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Hi, I’m back.

HSTVL / RDFLT

[DEV] RDF/LT missing commander camera control

https://community.gaijin.net/issues/p/warthunder/i/Kr5ZhkLgk5MT

[DEV] RDF/LT missing smoke grenades, applique armor and AA MG

https://community.gaijin.net/issues/p/warthunder/i/htmFIwmkYbhr

HSTVL/RDFLT can be operated with one crew member

https://community.gaijin.net/issues/p/warthunder/i/23I7757qOUrZ

RDFLT missing Hunter Killer/Commander view

https://community.gaijin.net/issues/p/warthunder/i/8sOxNv7JJvXq

HSTVL/RDFLT ammo name change

https://community.gaijin.net/issues/p/warthunder/i/ebSG9ayXfx1S

HSTVL/RDFLT can use Commander vision without CMDR

https://community.gaijin.net/issues/p/warthunder/i/42jstoiXLA1O

ABRAMS

M1 Abrams (all subvariants) incorrect turret ring

https://community.gaijin.net/issues/p/warthunder/i/hn6WHPVB7r3K

Abrams Turret basket is a seperate component

https://community.gaijin.net/issues/p/warthunder/i/cHv8RM6tfvNo

Hydraulic Pump of all models of M1 Abrams is incorrect.

https://community.gaijin.net/issues/p/warthunder/i/9pd3QSYFMjsV

https://community.gaijin.net/issues/p/warthunder/i/pVl3yYdklDQZ

M256 Abrams models have the incorrect gun rotor model

https://community.gaijin.net/issues/p/warthunder/i/0CEliKysu4wu

M1A1 and newer Abrams models missing additional gunshield armor

https://community.gaijin.net/issues/p/warthunder/i/YVUw8YxygHZd

AH-64E

Jagm MR won’t fire

https://community.gaijin.net/issues/p/warthunder/i/0tXDxm2EfFCg

[DEV] LW30 (X)M1121 HE-VT for AH-64E

https://community.gaijin.net/issues/p/warthunder/i/bbNcUpTaSDTy

AGM-179 (JAGM) — Missing lofted / top-attack flight profile

https://community.gaijin.net/issues/p/warthunder/i/FVK6S6TBA9wp

I will continue to post these every single update thread until they’ve been addressed.

6 Likes