Firebirds: Improvements to Custom Tank Sights & Hit Analyzer

Today we’ll be going through some more new features and improvements coming to War Thunder in the Firebirds major update!

Improvements To Custom Sights

In the Firebirds major update, we’re expanding the functionality available in the “Sight settings” menu. It’s now possible to add the name of the shell you’re using to the sight and configure it in the same way as other elements can be within custom sights. You can move it to wherever you want, change the text and background color in different channels, change the size and font, and set the preferred name of the shell used — either its type or short name. In addition to this, the range scale can now be moved horizontally with the mouse cursor!

We’ve also improved the existing functionality of configurations. The sort list now puts player-created or downloaded configurations at the beginning, and a created or downloaded configuration that you no longer want can be deleted without leaving the game.

Analyze Your Hits From Your Battles

It’s now possible to see hits that you made or received during a battle as they actually happened, without needing to replay them manually in the Protection Analysis menu. You can view hits from a replay by clicking on the “Hit analysis” button when leaving a battle, or find the replay in the replay list (navigate “Community” > “Replays” from the hangar) and click the button from there.

Recorded hits are divided into two groups, where you can switch between both: either hits made by you, or hits from enemies. Each hit has time stamps, the name of the ammunition used and vehicle, and on the menu on the right, you can see the range and details of the projectile and vehicle. It’s also possible to save individual shots from the hit analysis menu to a file and play them from there, allowing you to both share them with your friends or attach them to bug reports. Please note that not all hits are saved. Some hits are filtered by gun caliber, so the list will not have a scattering of machine gun hits, as this can interfere with finding the exact hit that you wanted to see.

34 Likes

I can’t wait for ridiculous x-rays

8 Likes

thats gonna be so much fun … to se how i got gaijined in 2 replays, in the death cam and at the end

3 Likes

I am very glad about this! I liked many of your sights available, but has the gripe of the range being too far from the crosshairs (which isn’t an issue in real life, but can be gameplay wise).

Now that I can move them as close as I want to the crosshair, I can now fully migrate to the ingame ones instead of custom one, which leads to lots of issues and resets!

the goofy M6A2E1

wheres it hull mg though?

That’s pretty cool, I like being able to customize sights more, the previous implementation was fine but not very useful, this is going to be a good improvement.

its the old event one, its not either M6A1 or the T1E1, its the marketplace one

huh thought that one had a hull mg guess I was wrong

would it ever be possible to model the gunner/commander screens when in sniper view for modern tanks? @Stona_WT

Can we also get a depression or elevation overlay? Would be pretty cool and useful for mbts with hydropneumatic suspension like the JP mbts.

This is honestly such a good change. I can’t wait to finally figure out how a T-34-85 went through my 200mm plate.

1 Like

This is honestly going to help the game because it will cause a lot of bug reports due to the inaccuracy of the pen analysis and armor values.

2 Likes

Please ! should realistically depict the tank gunner’s vision and not allow customization, that would make the game more unique than other games.

1 Like

Quick reminder that, since it seems some are confused over this, profanities not tolerated here. As the rule states: profanity, obscene and offensive language, words, phrases, and abbreviations (including their disguised forms).

Grawlix and censoring is not allowed either.

The obvious move would be to go for historic tank sights, though :)

1 Like

Will be fun to show Gaijin how their damage system is off ^^"

1 Like

Hit analyzer would be fun if it worked. Instead I can only check 1 hit out of dozens of shells I’ve landed during a match where I scored 5 kills.

1 Like

hit analysis is not accurate, another half baked feature nobody asked for

I like the idea, I hate the execution.