Firebirds: Improved Mud On Ground Vehicles & Naval Effect Improvements

Today we’ll take a look at some more improvements coming to the Firebirds major update: mud on ground vehicles and improved naval effects such as better fires

Dirtier Ground Vehicles

With the release of the Firebirds major update, you’ll notice an update to various effects related to mud, soil traces and the nature of your ground vehicles getting dirty. In particular, the effects of mud from under the wheels have been improved, with many bugs and inaccuracies fixed. The effect itself has become more saturated as well!

But that’s not all. Ground vehicles have always been able to get covered in mud, snow and sand, but we’ve now worked to make this mechanic more elaborate and realistic. Before the Firebirds major update, the surface of an entire map consisted of one material; either sand, dirt or snow. But now, the areas of the surface you drive on can have different materials, meaning ground vehicles can get covered with different types of mud at the same time. In addition to being able to clean off dirt in water as normal, you can now fire your main caliber gun and use the physics of that to “shake and blast” that dirt off. Pretty awesome!

Setting Up Radars Before Battle

Previously before each flight, you had to manually set the required operating modes of aircraft radars which was inconvenient. In the Firebirds major update, you’ll have the opportunity to configure aircraft radars before the battle, and for each game mode, you can choose your own set of settings. Select a vehicle, be it an aircraft, helicopter, SPAA or naval vessel that is equipped with a radar with search mode and go to the test flight settings screen. From here, you can set the mode of the radar, radar search mode and radar scope scale. The same settings can be made at the beginning of the battle in the respawn screen and in the “Settings” menu. Radar settings are individual for each vehicle, and can be set for each vehicle that has a search radar.

Naval Fires Improvements

Naval battles have also changed significantly. Surface vessel fires have been visually improved and divided into three categories: critical, which can cause imminent destruction, dangerous, which can cause little damage but can lead to serious consequences, and cosmetic, where the damage from fires is small, important compartments and modules are out of danger, and the battle can continue to be fought

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yay more improvements! Though the needed improvements are on large scale maps, not on the closest details of vehicles. We get 2024 ground vehicle details and 2010 aerial maps, it’s weird.

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does this extend to spaas nvm

nice

That is the definition of something Amazingly unexpected. A delightful improvement that I dont ever tought about, but now I cant understand how I lived whitout it!

Thank you team!

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will wing vapors be added in future? LERX is nice but wing vapors are even better

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Setting up radars before battle will be a such a nice feature. Really looking forward to that!

Great QOL addition with the radar setup

Looks like Gaijin is currently doing quite a lot of similar improvements, thanks!

One such addition that I would really appreciate: Allow us to also configure whether we want to start a match with open or closed cockpits (yes, I hate spawning, canopy opens, only so the first thing I do is close it again…).

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this plus also hiding the weapons pop up menu. I absolutely hate having to close it every time.

You sure? You mean the Action Bar?

For me that stays in its state until I activate it again (via keybind)…

new dirt :)

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I had hoped mud meant traction changes.

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Separate Sound preset for Naval when? I am losing my hearing capabilities while playing the funniest and most sophisticated gamemode this game has!!!

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It would be nice to add a control scheme settings as well. Bit annoying to switch to SAS mode every time.

Been asking for mud effects and barrel blasts for ages, looks like they listened finally

Or maybe it’s just been in the chamber for a bit, who knows?

Yes, good point a swell!

I’d also love to be able to configure which of my controller setups to use with which vehicle. Always need to select manually depending if I fly something conventional, something with thrust vectoring, something with swing wings,…

Huge QOL.

Now if only we could get bomb timer setting for each bomb individually. Take Fw 190 for example. It is able to carry 50kg with 500kg bomb. 0.5s for 500kg is too short, but 1.5s for 50kg is too long.
I want to be able to setup a custom fuze (in hangar for example) for each individual bomb type.
Please consider, thanks.

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And gave us the option to change the MAW settings in an plane in an match, currently its obly possible in Helis

This would be great QoL for mouse joystick.

Separate yaw/roll mixing for each plane I fly would be super swell.

Nice It didnt had that realistic feeling without mud on ground vehicles. Now finally with this I wont be facing uptires each match. Thanks

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