FireBirds FPS Poor Performance on AMD mid-high system using DX11 API

Gentlemen.
I understand that the devs are trying to fix the performance issue caused by the poor implementation of RTX in the game with the latest update (FIREBIRDS)… BUT COMRADES, I am an AMD user. I am not interested in anything regarding ray tracing or frame generation; I GO FOR FULL RAW PERFORMANCE OF MY GPU, but now thanks to this update, my RX6650xt went from generating 170 FPS avg to 80 FPS avg in GRB and 200 FPS+ to 100 FPS in ARB.
What if for the DirectX 11 API devs remove the RTX part, because to be honest, nobody is interested in using something that decreases the performance of the game, seeing that in the game’s graphical settings we cannot use the RTX options anyway.
In case you’re wondering, my graphics settings are 1080p resolution, mostly medium-high textures, terrain and object detail, shadows and ambient lighting, zero antialiasing, no SAA or post-processing, no reflections or water details, and no anisotropic filtering. just pure and clean image.
Brother, I don’t know how, in just one update, the performance on my system dropped by almost half, and I don’t want to mention the horrible increase in latency between frames, not even with AMD Fluid Motion Frames does the game feel smooth.
So, please prioritize fixing the game’s performance; bugs in the game mechanics can wait.

Good day, gentlemen.