Feedback on PL-12 series missile balance changes in update

The thing is, you don’t know anything about me, but anyway, the important thing is that the missile is still usable, and if it weren’t for all the information out there about it, half of you probably wouldn’t even know about its limitations. At the end of the day, it outperforms the AIM-120B, Derby, R-Darter, AIM-120A, AIM-120 C-5, and AIM-120D.

1 Like

> I think hes trying to say, you should play more and get a better understanding of pl12. Before the nerf, it was played similar to that of mica. Now its manoeuvrability is cooked, it has lost its capabilities of being a close range missile and gaijin has done nothing to make up for it (minor to almost no range buff, still has high drag, and the fact that it can be dodged by pressing W+D is fatal).

That’s exactly right, +1 buddy.

you can argue that people likely wont do barrel rolls in actual combat, but the possibility is quite disturbing. This did not happen to any other missile in the game.

1 Like

Speaking from realism, that is not true, speaking from game balancing, that is unfair.

Why must china nation players make up for gaijins mistake. Oh right, gaijin dont think its a mistake, that is how it works!

Good luck with all the whining nothing’s going to change. Your arguments don’t make any sense; it’s just W+D which I think is stupid in terms of turning performance. Good luck trying to prove that the missile is useless or something like that.

W+D to dodge pl12 means that when you do a headon using pl12 carriers against any vehicle and you are at huge disadvantage, thats right, people tried to dodge pl12 like that in a prop and it worked. In a solo close headon, pl12 is just gonna miss, and the opponents missile is going straight into your face, oh no barrel roll did not work against aim120/mica/r77/derby.

2 Likes

Looking at your performance in the game, it’s no surprise that this isn’t a problem for you—you probably wouldn’t even notice the difference between the AIM-120A and the AIM-120D; a missile is a missile, right?

I’m not some super player myself, but I’ve seen that the new PL-12 performs worse at close range ever since its parameters were changed. The Chinese faction got a massive nerf out of the blue, and even before that, their top fighters (J-10C, J-15T) were already severely underpowered in the game—now they’ve been nerfed even further… It’s sad to see.

PS: And this isn’t “whining,” but constructive criticism of the latest changes backed by observations and evidence—the kind that we, as players, are able to provide. EOT.

1 Like

Yes, I don’t know you, but based solely on this statement:

I know you well in one respect:
You have no idea what kind of missile the PL-12 is.

1 Like

Tunnel vision obsessed with close-range performance fuck close range, play defensively, and fire missiles at anyone within 6 km

pl12’s insane high drag made it one of the weakest missile when it is fired out of 15km (mid altitude).

PL-12,PL12A Excel at nothing and are below average on every metric, and that’s ignoring the state of the platforms that carry it
BVR = AIM-120C5/D
Close Range = MICA/R-77-1
Overall = R-77-1
Before the change I would consider PL12 to be very good Overall missile despite not being the best at anything (still worse than R-77-1 though)

2 Likes

“Underpowered”—based on what? Where? I’ll say it again: you guys are doing nothing to improve the game. All this drama is just whining because you can’t get a PL-12 to hit a target less than 3 km away at stupid angles. The missile still performs excellently in every other aspect—it only missed on one point, and it’s the end of the world.

1 Like

It doesn’t have to be the best; it just has to do its job and do it well.

Why help gaijin to improve his game when he doesnt want that to happen? If you go and have a look at issue website, its red tick for most of the issues (means no response from mods). And when players go and suggest to revert pl12 changes, the mods just nab/nei the issue. Are we not trying to improve the game, or is gaijin just ignoring any possibilities?

1 Like

Its not doing it well, close range cannot turn, mid range energy bleeds, not mentioning bvr.

But based on what? What do you guys want? I want a lot of things, but I can’t have them. Just crying about it without knowing the facts or doing any homework isn’t going to help.

J-10C – FM brick, low CM, fuel running out fast, and now the PL-12A Sparrow as well.
J-15T – 48 CM on 14.7 BR

Need I say more? It’s not just my observations, but the Chinese 14.3–14.7 were already pretty average; now they’re below average. What’s more, the entire Chinese Era VIII got nerfed with the arrival of the PL-12 Sparrow.

You don’t play the Chinese faction at all, yet you’re convinced that everything is fine. I don’t understand where this certainty of yours comes from or what it’s based on. Read this thread again, and maybe you’ll understand what the issue is.

4 Likes

But who mentioned BVR, or close range: 20 km, 15 km, 10 km, 5 km is all the space where the missile performs well

Asking to revert pl12 back to an acceptable level is not too much to ask.

1 Like