[Feedback] Nuclear Escalation: The Fight Continues!

I tried playing the premium su-30 also, fires 6 kh-31 and 1 got intercepted by Ito-90m while the rest connect to the SAMP-T radar. after that its free killing of ground targets.

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This will continue to be the case until the midfield consists of targets than they can be used for (preferably targets that can also contribute to intercepting them on the way to backline AA).

I again repeat my question, what was on the mind of developers when they decided to put AGM-88Cs (which are kinematically indentical to AGM-88As used in the first Nuclear Escalation) against ramjet powered KH31PD/YJ91s?

KH31s have no problem reaching a target 80km away when fired from just 1km of altitude!!! At the same time HARMs can’t even compete when fired from 12 kilometers of altitude, for KH31s its a walk in the park, barely 3 seconds of difference in flight time between the 1km alt shot and the 12km alt shot, notice that in both cases the missile is still going traveling at almost 1100m/s!

This is important because it simply alows the redfor fighters to takeoff from the air base and fire their ARMs, still retaining high probability of kill.





Still 1066m/s, distance of 120km from the target.

The KH31s easily makes a 120km shot, while the HARM reaches the guidance limit at 200s.

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The efficiency of AA needs to be nerfed as a whole, some sort of “bloom” mechanic or chance of interception needs to be added, something to mimic the human element that up until now Gaijin has not had to consider as every AA system was player controlled. Missiles, specifically SACLOS ones need to have imperfect flight paths, as if they are being controlled by a human (like, supposedly, they are since they are saclos). Effectiveness of AAA also needs to be decreased, tunguskas should not be able to reliably hit deflection shots on something as small as a GBU-53. The backline AA will be harder to balance since it uses automatic guidance without a human in control, but the SACLOS AAs should at least be given a spread/imperfection mechanic that simulates the fact a human is directly steering the missile toward its target…

proper EW mechanics will no doubt serve as the answer to balancing the backline AA emplacements.

Should have added the AGM-88G, It gets better speed and range.

Unfortunately i think that’s the only missile comparable in performance to the ramjets.

the issue isnt really the ramjet

its that it is just a much larger missile so has a lot more fuel mass

and also gaijin gave the ramjet its best possible ISP across all speed ranges even though it should have a much lower ISP outside of its optimal speed

but the biggest issue is the lack of drag
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as you can see the simplified ballistic coefficients are very similar

which is incorrect, by its overall shape the Kh31 should have significantly more drag than the AGM-88
and furthermore ramjets are inherently very draggy because they need to slow air down to subsonic speeds to burn their fuel

given their cruse speed the Isp should probably be reduced ~10%, and drag coefficient significantly increased

I am not an expert on propulsion, I am simply stating the massive difference between propulsion A and propulsion B. Making any kind of reports regarding the discrepancies that you pointed out will just end with them being rejected in classic Gaijin fashion, because common sense is not accepted unless it benefits their view.


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image

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Adding this to my library of infinite BRM #1 wisdom.

SMALLER THE BOOK THE MORE RELIABLE THE SOURCE COMRADE

HESH WAS NERFED CORRECTED BY GLORIOUS WEB PAGE AVAILABLE FOR 5 HOURS, MOST TRUSTWORTHY OF SOURCES
you will not seize the means of CAPS LOCK

probably been mentioned already but I’ll say it AI missiles don’t operate as expected at all they don’t respond to multipathing, they seem to be able to lock through the map, and apparently they don’t lock brimstones for some reason. AI is going to need to start acting more consistently with the rest of the gameplay before this mode is ready