[Feedback] Nuclear Escalation: The Fight Continues!

aged like milk

7 Likes

Son had this in the tank for 2 years

4 Likes

are there any plans to nerf the AAs and buff rewards for ground targets? right now the risk/reward ratio is 99% risk 1% reward

1 Like

This spawn costs need to be modified, currently it’s just a huge SL drain where spawns cost anywhere from 10k upwards. Unmanageable without expenses compensation from premium account.

3 Likes

i completely agree infact i think it should be free to spawn they already put a cooldown on airfields

This is why part of the midfield needs to be improved with a more threatening system to go against for Pact players. Kh31 at present can’t target midfield AA, but can target far out air defenses with the speed to hit them. This means that outside the first salvos, there’s very little use and the other side loses long range AA pretty much immediately.

This is a joke, but if the air defenses on the front lines are this thick, we should avoid deploying air power and instead advance in tanks ourselves.

1 Like

Air SB players:

a man with a rope around his neck is standing next to another man with a rope around his neck|833x468.5625

9 Likes

Currently as it stands, the mode is unplayable if you have the misfortune of spawning on the NATO side of the map. Pantsir-S1s and 2S6s will shoot down everything you fire off, despite what the dev post says about them doing otherwise. As soon as you spawn on the airfield, the BUKs will already be spamming missiles at you. And don’t even bother trying to use anti-radiation missiles to destroy enemy SAM sites, because the ARMs get shot down immediately as well.

Meanwhile, Russian jets are able to pass through the frontline unmolested. There’s quite literally nothing more I can say on the matter. Su-30s will sit in the stratosphere and NATO ADA just huffs paint.

Honestly one of the most botched implementations to date.

8 Likes

I am enjoying taking out the other naval ships. Please add more naval ships to sink.

Main complaint: BUK spam is virtually making it impossible to play. Can the spawn be moved back further? Can NATO get its patriots back, please?

8 Likes

NATO ADA (the SAMP-Ts) are actually doing something

the issue is: 1 KH-31PD and the entire Site is taken out and cant shoot anymore
meanwhile the BUK M3 has 4 extra radars for redudancy

meaning that REDFOR jets can sit above BLUFOR airspace without issues because after a few minutes BLUFOR has no long range SAMs anymore

and REDFOR SAM sites need at least 5x the ordnance to be fully made inoperable.

1 Like

Like him, i think that it is important that in the Future, that Nuclear Escalation gets Nuclear bombers. Also, i think that the devs can’t get enough information from feedback, a nd there aren’t enough real players to play. Therefore, I suggest that when the Update gets out, we get the Information from there

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I think that will be the case I think it’s being tested on Dev for bugs and well their was a big bug found

2 Likes

Bit of a Rant…the Fuel/Armored Vehicle Depots ext ext should NOT respawn once Destroyed!!! Also any MBT or AA once Destroyed should spawn at the closest Vehicle Depot and then travel back to its defensive position…they shouldn’t spawn where they got killed!

7 Likes

Redfor SPAA stationed near fuel and ammo depot will show as destroyed and burning in the TGP but turns out they are alive and can easily shoot you down when you get close.

4 Likes

Blufor spaa do the same. It’s because they die and respawn in the same location before the dead vehicle despawns

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but the HARM has better seeker

True but that doesn’t matter if it slows down real quick and the pantsir and BUK can destroy them with ease.

3 Likes

1 Like

i agree

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BUK is underperforming since NATO planes could still take off from their airfield, I think you should add the Pantsir SMV to compensate and shoot down NATO players while they are still picking which jet to spawn in the menu.

19 Likes