Is there any chance of nerfing the Russian side’s anti-aircraft guns, or buffing the Blue side’s?
By replacing the Spyder with NASAMS and the SAMPT with IRIST or another, more effective anti-aircraft gun?
I played as the Russians and it was surprising how easy it is to destroy the TADS with the Kh-31s, I launched them from the airfield! They don’t react or defend themselves; 6 out of 6 missiles always hit, and it’s impressive how fast they arrive to the blue side and the enemy SAMPT doesnt react.
However, with the Blue side, it’s very difficult. Destroying the BUK M3’s TADS is very complicated; the missiles don’t reach their target, and they defend themselves very easily. The AGM-88s seem good, but there’s a huge imbalance compared to playing as the Russian side.
Not even 10 minutes into the match, where can I destroy the Blue side’s TADS and space climb without fear, killing everyone from their airfields because their anti-aircraft guns are TERRIBLE?
But with the Blue side I can’t even respond against the enemy if the space climb, they do their typical Iron dome or I can’t even get in their altitude because of enemy BUK M3, very dissapointed with the AA selection this time…
Ah, Considering that the ITO only responds at a range of 12 kilometers and has no cannon defenses, while the Pantsir responds at 20 kilometers and if bomb or missile exceed their appropriate distance for missile use they respond with cannons, it’s very unfair! Allowing the ITO to have a GEPARD or some short-range anti-aircraft gun for company use as anti-projectile defense would be good
This spawn costs need to be modified, currently it’s just a huge SL drain where spawns cost anywhere from 10k upwards. Unmanageable without expenses compensation from premium account.
This is why part of the midfield needs to be improved with a more threatening system to go against for Pact players. Kh31 at present can’t target midfield AA, but can target far out air defenses with the speed to hit them. This means that outside the first salvos, there’s very little use and the other side loses long range AA pretty much immediately.
Currently as it stands, the mode is unplayable if you have the misfortune of spawning on the NATO side of the map. Pantsir-S1s and 2S6s will shoot down everything you fire off, despite what the dev post says about them doing otherwise. As soon as you spawn on the airfield, the BUKs will already be spamming missiles at you. And don’t even bother trying to use anti-radiation missiles to destroy enemy SAM sites, because the ARMs get shot down immediately as well.
Meanwhile, Russian jets are able to pass through the frontline unmolested. There’s quite literally nothing more I can say on the matter. Su-30s will sit in the stratosphere and NATO ADA just huffs paint.
Honestly one of the most botched implementations to date.
Like him, i think that it is important that in the Future, that Nuclear Escalation gets Nuclear bombers. Also, i think that the devs can’t get enough information from feedback, a nd there aren’t enough real players to play. Therefore, I suggest that when the Update gets out, we get the Information from there
Bit of a Rant…the Fuel/Armored Vehicle Depots ext ext should NOT respawn once Destroyed!!! Also any MBT or AA once Destroyed should spawn at the closest Vehicle Depot and then travel back to its defensive position…they shouldn’t spawn where they got killed!
Redfor SPAA stationed near fuel and ammo depot will show as destroyed and burning in the TGP but turns out they are alive and can easily shoot you down when you get close.