Feedback - Falkland Islands

Can we get more harrier buffs with the map coming???

Deluxe variant: the 300x200km variant you have been proposing for ages

Another variant: properly sized 130x130 maps, but in 3 variants, East, Central, West.

Or at least: properly sized, only one variant (Central?)

The solution which was chosen now however seems the worst of all possibilities, and was something that never ever would have crossed my mind…

1 Like

Just triple checked my map was right

210km wide from 2 points visible on the current map that are near the edges of this “130km wide map”

Spoiler

Microsoft/Asobo have a 510 million square kilometer map… ;-)

Yeah… Any of othose would do and be far better than what we got.

too small
we need more
space!

1 Like

one team spawning on Mercury and the other spawning on Pluto might finally be enough space for top tier combat

As someone who did 7 tours here during my career, I will be scrutinising this minutely!! I have not looked in the dev server yet, but do notice from the ingame image posted above that targets are over to the west and south of the Islands and not the major ones from '82. Looks like a custom in the CDK is required ;)
Can someone pop up an image of the area in game? Ta.

Regards,
Sapper

2 Likes

I dont think its a custom map yet. Only in the MM. I shall go check for you though and grab you screenshots/video if it is

It doesnt appear to be at the moment.

Thanks for looking, Morvan_, appreciate it. I will wait for release :) Looking forward to making customs on there, both for '82 and present day!

Regards,
Sapper

2 Likes

Now how about a ground version for the scimitars? XD

4 Likes

They need to buff the Scimitars speed, armour, and handling.

This would be so badass, we really need a ground version/alternate history of Falklands :p

Why is it so small? It does not seem correct.

Also, why no carrier? Sea harrier should come from the sea 😿

2 Likes

Sea Harrier doesn’t even have a gunsight on dev, ohh and shooting its rockets now shoots the Sea Harrier. Its very effective as a fighter in War Thunder… Not

I did not say it was good, just that the lack of carrier for conflict notable for sea harrier is very sad.

1 Like

would atleast have it be 1:1 scale but limit it to whatever the max map size is now with using a part of it. And keeping the rest maybe for an future expansion of max size map in air battles to 300 x 300 or something similar

1 Like

Very sad indeed

After flying on this map, I’ve got to say—the visual work is outstanding. There’s a level of detail in the geography that really caught my attention, especially knowing how closely it reflects the actual Falkland Islands. Hats off to the designers on that front.

What surprised me, though, was how the map felt smaller than expected. Not in raw distance, necessarily, but in terms of how the space is used. The dev blog mentioned 130x130 km, and naturally I pictured something where maybe East Falkland took centre stage, with parts of West Falkland coming into play. But in practice, it feels like the entire map was shaped to fit a predefined square, rather than letting the islands themselves dictate the layout. That’s what threw me. When I heard it being “1:1 scale" on one of those dev streams (I get that things said in passing aren’t official, but still), I assumed we’d be flying in something shaped by the real geography—not reshaped to fit inside a box.

That’s not just a nitpick—it affects how the map plays. Wide terrain is there, but much of it goes unused. Objectives end up pulling everyone into the centre, and for a map like this, it feels like a missed opportunity. Not every map needs scattered targets, but this one really would benefit from dispersed bases, ground targets, and especially naval convoys or task groups that actually make use of all that space.

I know it’s early days and things may still change, but I’d love to see a version of this map that leans into its full potential—both visually and tactically.

2 Likes