[Feedback] Excessive radar multipath effect at low altitude – negative impact on gameplay

I’m not spamming. I’m discussing a specific game mechanic. If you disagree, feel free to explain why instead of attacking me personally. Let’s keep it on the topic of multipath.

No? Its in fact quite the opposite of a switch, the lower the go the stronger it is

Basic radar feature that would have to be suggested as a feature to devs because it currently isnt in game and as i said leads to much more boring gameplay

They do, what harms does one exception really do, just dont shoot radar missiles at people in multipath range tbh

So fun fact, due to how lofting works in warthunder (angular difference), missiles could still loft in home on jam mode without any real difference. Although yeah it would be more realistic for an inability to loft due to such circumstances.

Depends heavily on the particular match up, and to what level of granularity things are modeled.

As an example, the ALQ-101 carried by the F-4 during 'Nam was able to defend against the SA-2, by prematurely detonating the missile via inducing a “false positive” in the Radio proximity fuse due to a “technical” oversight.

A great channel for providing overviews of systems, and has good detail.

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HOJ would also be relatively easy to defeat via maneouvring tho

They can change it after they make trees a normal height and not 50m tall as they are rn.

To be fair they don’t. If we are not talking for AESAs that are immune from the get go (or too resistant, i don’t know…i’ve read both) , even the interference from other planes could make a radar unreliable (not unusuable ) .
It was very common for planes with very powerful radar to make less powerful ones have a bad day.
In WT you have a F-4S storming missiles while a Tomcat floods it… good luck with it irl.
So , no , they are in a good level for a game…but they don’t behave like irl in many levels.
More like they give you an idea what a radar does…generally. It’s not bad for a game though.
For example the interference i’m talking about can happen friendly to friendly… go figure what would happen in a game.

Similar with MP. The real MP , depends on radars… they are things that have anti-sea skimming capabilities and probably won’t give 2 dimes about your MP.

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I routinely operate at 30k ft, playing 14.3 without MP is really easy.

I would assume he’s talking about when being stock since he mentions no chaff

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Even then… With the AESAs… I found it easier to operate at medium altitude and stay extremely defensive than try to utelise MP to get closer, especially to try to base bomb a few of the early mods.

Radar band interference would be wild if they added it tbh

yeah its why many planes have extra aesa arrays for stuff exactly like this, like the su-57

I agree, multipathing is a sad and boring way to play. Fox 3 jousting by notching is far more fun

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People not knowing how to notch at high altitude use this other realistic thing known as multipathing.

Multipathing as well requires you to be active, changing direction to avoid getting top-downed by the missile.

No they don’t they just hit the ground rather than the plane

WOW who could’ve guessed the old low fidelity ENTRY level pack ($6 for each plane) isn’t as detailed as an $80 full fidelity plane it’s ALMOST like it’s meant to be like that.

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yeah and tbf after they released the ff modules of some fc planes, like for example mig-29, they actually went back and adjusted the fc mig-29 fm to be more like the ff one. I think they do a decent job with their modules

also (to stay somewhat on topic)
in DCS there is simply no multipathing, which isnt correct either

they did not

they just kept the FC3 flight model and copied it for the FF one

AFAIK, they worked 3d model and avionics.