Summary
Currently, the radar multipath effect in War Thunder appears to be overstated, leading to unrealistic behavior and negatively impacting gameplay balance between aircraft and AA/SAM systems, especially at high BRs.
Expected behavior (realism)
In real-world conditions:
- Multipath degrades tracking quality, but does not make aircraft invisible
- Modern radars with:
- Pulse-Doppler
- Look-down / shoot-down
- Advanced clutter filtering
are still able to maintain target tracking, albeit with reduced accuracy
- The effect strongly depends on:
- altitude
- terrain type
- radar frequency band
- radar mode (TWS, STT)
Current in-game behavior
In War Thunder, the following issues are frequently observed:
- Aircraft flying at ~10–30 meters above ground become nearly immune to radar tracking
- SARH and ARH missiles:
- lose lock without evasive maneuvers
- miss targets flying straight and level
- Modern SAM systems (e.g. Pantsir, Buk, Tor, Samp/T) lose effectiveness even at short to medium ranges
- Flying extremely low has become a dominant, low-risk tactic
Gameplay issues
- Balance problems at high BR
- Encouragement of unrealistic tactics:
- low-altitude rushing
- suicide base attacks
- Reduced tactical value of:
- radar systems
- SAM platforms
- radar-guided missiles
- The mechanic shifts from a realistic countermeasure to a gameplay exploit
Suggestions for improvement
Possible adjustments that could improve both realism and balance:
- Reduce multipath strength below ~20 m altitude
- Differentiate multipath effects based on:
- flat terrain
- urban environments
- water surfaces
- Provide clear advantages to:
- Pulse-Doppler radars
- Look-down capable modes
- Scale multipath effects according to:
- radar frequency band
- tracking mode (TWS vs STT)
- Make radar lock degradation gradual instead of instant
Conclusion
Multipath is an important and valid mechanic, but in its current state it is overperforming.
This negatively affects both realism and gameplay balance, particularly at top-tier battles.
A more refined implementation would make AA vs aircraft combat:
- more technical
- more fair
- and better aligned with War Thunder’s simulation goals
