[Feedback] Excessive radar multipath effect at low altitude – negative impact on gameplay

top tier aircraft needs these systems:

it’s very unbalanced and so much stress no matter what i do the amount air to air missiles to deal with it’s a lot and very hard to deal with.
top tier jets needs to get there defense systems to help deal with with air to air missiles this will fix part of the issue.

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Ok man

Yeah, i agree

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Even if ECM is modeled, the situation is unlikely to change significantly.

While it is possible to reduce the range of ARH missiles performing lofted maneuvers by making it harder to accurately gauge distance to the target, ECM disrupts signals indiscriminately, affecting both friend and foe. Considering the average skill level of current WT ARB players, this would likely end up hindering teammates instead.

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Nice AI post.

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Thanks. Can we talk about the topic?

No. You should be banned for spamming the forum. I have no idea what points you would be trying to make since you didn’t and I certainly don’t care about what clanker who never played WT hallucinated.

I’m not spamming. I’m discussing a specific game mechanic. If you disagree, feel free to explain why instead of attacking me personally. Let’s keep it on the topic of multipath.

No? Its in fact quite the opposite of a switch, the lower the go the stronger it is

Basic radar feature that would have to be suggested as a feature to devs because it currently isnt in game and as i said leads to much more boring gameplay

They do, what harms does one exception really do, just dont shoot radar missiles at people in multipath range tbh

So fun fact, due to how lofting works in warthunder (angular difference), missiles could still loft in home on jam mode without any real difference. Although yeah it would be more realistic for an inability to loft due to such circumstances.

Depends heavily on the particular match up, and to what level of granularity things are modeled.

As an example, the ALQ-101 carried by the F-4 during 'Nam was able to defend against the SA-2, by prematurely detonating the missile via inducing a “false positive” in the Radio proximity fuse due to a “technical” oversight.

A great channel for providing overviews of systems, and has good detail.

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HOJ would also be relatively easy to defeat via maneouvring tho

They can change it after they make trees a normal height and not 50m tall as they are rn.

To be fair they don’t. If we are not talking for AESAs that are immune from the get go (or too resistant, i don’t know…i’ve read both) , even the interference from other planes could make a radar unreliable (not unusuable ) .
It was very common for planes with very powerful radar to make less powerful ones have a bad day.
In WT you have a F-4S storming missiles while a Tomcat floods it… good luck with it irl.
So , no , they are in a good level for a game…but they don’t behave like irl in many levels.
More like they give you an idea what a radar does…generally. It’s not bad for a game though.
For example the interference i’m talking about can happen friendly to friendly… go figure what would happen in a game.

Similar with MP. The real MP , depends on radars… they are things that have anti-sea skimming capabilities and probably won’t give 2 dimes about your MP.

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I routinely operate at 30k ft, playing 14.3 without MP is really easy.

I would assume he’s talking about when being stock since he mentions no chaff

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Even then… With the AESAs… I found it easier to operate at medium altitude and stay extremely defensive than try to utelise MP to get closer, especially to try to base bomb a few of the early mods.

Radar band interference would be wild if they added it tbh

yeah its why many planes have extra aesa arrays for stuff exactly like this, like the su-57

I agree, multipathing is a sad and boring way to play. Fox 3 jousting by notching is far more fun

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