CCKW 353 spotted. Specifically, a hard top lend-lease one given to the soviet union during ww2 not to be confused with the ones that became known as the KATYUSHA, as those were converted short-bed versions of the CCKW known as the CCKW 352.
Oh nice berlin gonna be a framedrops nightmare map too
Watch them add the Fifth of may but not Hermes or invincible….
Im still gonna play on ULQ
Now with Berlin update his BR limitation should be increase to 7.7 instead of 6.7 like right now.
More remastered ground maps to drop my fps to 20 when I play them, nice
They have to run tests on PS4 and Xbox One to make sure the map doesn’t cause RAM issues in the EC game mode.
Dover Strait had to be removed for multiple major updates because of a RAM leak it had on PS4 causing crashes.
When Meteor comes to the game in 3 years.
130x130km is already over 3x AMRAAM range at mid altitudes.
We (a few people who actually play it) want SIM!!!
Joke
But it’s just more sea, not much more ram needed
End joke
Well that’s interesting a Falklands War map although quite a bummer if only available above a certain high air BR an not say +8.7 range so Skyhawks, Sea Harriers, Nesher’s (stand in for daggers), Étendard aircraft connot be used.
Well if you stick a Invincible class on there, then there better be Type 12 ASW Frigates screening it for they’re the closest RN ships in game for such a map (or a Tiger class AA cruiser had they been deployed), maybe even a Brooklyn class cruiser somewhere as well as stand in for ARA General Belgrano C-4.
Now I’ll not need to jokingly mention playing on Fuego Islands as the closest map to the Falkland Islands
Will there be any AI ships in the Falklands map? We have many top tier naval aircraft and anti ship weaponry but no ships to target or land and take off from!
Berlin kinda looks like it was copy pasted from enlisted
Finally. Another flat map with no diversity of terrain. Yawn
Still h(c)oping for another devblog about anti-air
Wonderful!!!
Now please also tell me it will be added to Sim EC…
You arent accounting for many factors here
Like for example in Air RB (with ground spawn) and Air Sim the AFs arent right at the map edge and you need to climb and such first too. (heck, nor do you spawn right at the edge with air spawn either and those make the following math even worse)
Something like the Typhoon can go from brakes off to 35k ft and Mach 1.5 in 2.5 minutes at which point to travese that entire map, all 130km would only take 4 minutes. Though with the AF Spawn and climb angle, its probably more like 80km left to travel to reach the edge of the map and thats only 2 minutes 30.
Lets say AMRAAM have a range of 40km? That means, assuming the target was just taking off from the enemy AF. I can get a weapon away after traveling straight for about 1 minute 20 seconds.
So Thats 2 and half minutes to climb to 35k ft and reach mach 1.5 and assuming I stay at Mach 1.5 and dont acclerate any faster, only another 1 minute 20 seconds to get a firing solution on someone taking off from the enemy AF. So less than 4 minutes
That fails to take into account the enemy team taking off and doing the same.
Suffice to say. In something like the Typhoon, 130km is a very very small map assuming its edge to edge like they all usually are. Diaganol might be able to eek out a little more space. But we need much much larger maps. Especially when we start to bring Aim-120C5s into the equation
Quite frankly. We need a 130km gap between teams after taking off, climbing, and traveling at least a short distance.
Thats the devblog? Or a jokeblog?
A version of the map may be possible for SB.
Those might be unrealistically large for the time being. But even 256x256 I dont think would be unreasonable these days, at least as a starting point. Or even just the entire falklands map which would be 200x300 ish
For top tier, I don’t necessarily think so. For anything under like 9.7-10.0 I would agree.