Falkland Islands for Air Battles & Visual Improvements to Berlin and Kuban!

You arent accounting for many factors here

Like for example in Air RB (with ground spawn) and Air Sim the AFs arent right at the map edge and you need to climb and such first too. (heck, nor do you spawn right at the edge with air spawn either and those make the following math even worse)

Something like the Typhoon can go from brakes off to 35k ft and Mach 1.5 in 2.5 minutes at which point to travese that entire map, all 130km would only take 4 minutes. Though with the AF Spawn and climb angle, its probably more like 80km left to travel to reach the edge of the map and thats only 2 minutes 30.

Lets say AMRAAM have a range of 40km? That means, assuming the target was just taking off from the enemy AF. I can get a weapon away after traveling straight for about 1 minute 20 seconds.

So Thats 2 and half minutes to climb to 35k ft and reach mach 1.5 and assuming I stay at Mach 1.5 and dont acclerate any faster, only another 1 minute 20 seconds to get a firing solution on someone taking off from the enemy AF. So less than 4 minutes

That fails to take into account the enemy team taking off and doing the same.

Suffice to say. In something like the Typhoon, 130km is a very very small map assuming its edge to edge like they all usually are. Diaganol might be able to eek out a little more space. But we need much much larger maps. Especially when we start to bring Aim-120C5s into the equation

Quite frankly. We need a 130km gap between teams after taking off, climbing, and traveling at least a short distance.

6 Likes

Thats the devblog? Or a jokeblog?

1 Like

A version of the map may be possible for SB.

6 Likes

Those might be unrealistically large for the time being. But even 256x256 I dont think would be unreasonable these days, at least as a starting point. Or even just the entire falklands map which would be 200x300 ish

3 Likes

For top tier, I don’t necessarily think so. For anything under like 9.7-10.0 I would agree.

Once they implement AWACS and other recon and electronic warfare vehicles this could be possible, but until then no one would ever find anyone.

Do we get another dev blog today? If not that’s ok i gotta practice with nesher

we have what i know 2 officialy as anti ship labled missles, i think some of the agm can be used against ships too, but since the AS34 kormoran missles ,as they are right now, lock onto empty water, make no damage or miss the ship at all, well …

1 Like

Is Kuban and Berlin map larger or is just a 1:1 remake with no sizes changes?

2 Likes

the US never bombed the stanley/puerto Argentino airfield… lol

1 Like

we need EXOCET !!!

1 Like

Middle east go brrrr

And large maps are pointless with only one spawn per team, where everyone just ends up in the middle anyways. We need larger maps with more spawn locations!

Yeah, that is imo, the biggest issue with ARH gameplay, and why it feels (imo) a lot better in ASB.

Matches are narrow. even on a large map

1 Like

Ships as a targets to destroy like bases will be hella cool but if its just ai that will give u 15rp it wont be worth the armmament

1 Like

With thos kind of map we would need better ata missiles and ofc air spawn

i think that the gameplay loop changes with the brs, in low tier i personaly hate the time it takes until engagments happen, on the other hand top tier is too fast as it is right now.

but lets be realistic the game never was able to represent the actual dynamic of an air battle, nighter in low br nor in the higher br.

since airfields/carriers in reality are mostly that far away from each other, that time to engagment are mostly above 30 minutes, but since players are not patient enough gaijin has to make it a more direct engagment, which is supported by the amount of resorcess bigger maps need, and it was stated several times that raising the minimum requirements is not a favored option

no we would not

Yeah, Absolutely. I dont play a lot of props these days. But just sticking with the higher ranks. 128km x 128km maps are fine up until about 12.0/12.3? I find them maybe a little too small in aircraft like the Tornado F3 and would quite enjoy more space/challenge in the Tornado Gr4 but its “fine”

13.0-13.0+? Probably needs 180km maps I think. A little more breathing room for ARH, but doesnt need a massive increase.

14.0 though needs the full 256km.

Its a shame that 1.0 and 14.0 have the same game design