Honestly just wanted to prove it since many people don’t believe it unless you show it.
Most people have it in them to not shoot their Sgt or in this case, team kill. So out of 175k to 230k players online average with the amount of bans that has been passed it shows how a relative small portion of the player base is at fault. Many of the game aspects are not realistic, yes - though that also does not mean the game has to boiled down into a arcade shooter. Add enough of these bans and the toxic runway trolls will no longer be in game.
Ok cool, didn’t realise the two letters meaning this is rubbish would be considered offensive for this, my bad
Not quite sure where I’ve reported a message already moderated unless were being a bit heavy about it all and referring to asking what I did wrong that I honestly didn’t know lol
So again, here’s the message I logged into back on the 1st of august.
I have never been racist in my life, let alone in a game. I find it horrendous actually.
Yes I’m guilty of the top two without any question, that’s not an issue I deserve that warning for those.
The hate speech being included shows (to me for sure) that these reports are not looked at and are just acted upon at a certain threshold automatically, if it had been looked into I’d not have had such a warning for such a thing
makes so much sense
Nothing here is a rebuttal to why reflected damage should not be added though. The only people that would be in a worse position than as it is currently by such a system would be the people who do not ID their targets. The people who would be better off are the ones who currently suffer the consequences from those who do not ID their targets.
Yeah, key word… CURRENTLY. Whereas, you admit they can fly in front of you, which is what they will do if reverse damage is implimented. Thank you for debunking your own argument… twice.
(second one for reference)
which was posted by you, in a whole thread about a large banwave for teamkilling… which proves they are punished.
Yeah, key word… CURRENTLY. Whereas, you admit they can fly in front of you, which is what they will do if reverse damage is implimented. Thank you for debunking your own argument… twice.
Great but they can already do this right now with the current system and if you kill them you will have a mark against your account. Happens enough times and you will get banned now. Also again this doesn’t happen currently given that it is much easier for people to just shoot you down normally with the current system which they couldn’t with reflected damage. Also is much more difficult to try and do by comparison. This reason does not hold any weight when compared to the benefits to what is there now.
which was posted by you, in a whole thread about a large banwave for teamkilling… which proves they are punished.
And there will have been many people who accidentally or otherwise teamkilled but did not receive a ban. Also does not make the gameplay anymore enjoyable for the people who got teamkilled by them already or into the future.
Well, your screenshot actually proves my point: You have been reported repeatedly, but those reports when checked by our team did not prove any wrongdoing on your part, and thus didn’t lead to a punishment.
Exactly the point here: This is an automatically generated warning: The reports are manually checked after that, and the descision is only made based on the content of the chat log.
Frankly speaking I don’t like that pop up messages, as it at best confuses people, and really doesn’t matter. What matters is whether one has commited an offense or not, not how many time he has been reported.
Fine, here you go. [Thanks to ChatGPT enabling to get messages across faster in a formatted manner]
1. Breaks Immersion in Realism
In semi-realistic games, immersion is key. Damage reflection is a highly “gamey” mechanic that doesn’t exist in real-world scenarios. If you accidentally shoot or ram a teammate in a combat simulation, the expectation is that the consequences should affect the victim, not magically bounce back to the attacker.
2. Discourages Tactical Awareness
A semi-realistic game encourages careful planning, situational awareness, and proper coordination. With reflection, players might feel less compelled to practice precision or communication, knowing their mistakes won’t hurt their allies. This reduces the learning curve and seriousness of the gameplay.
3. Can Be Exploited
Reflection mechanics can be weaponized. For example:
- A malicious player might provoke others into shooting them to intentionally cause self-damage to those players.
- Players could abuse reflection to avoid punishment for team-killing, blaming “accidental” reflections.
4. Accidents Are a Part of Realism
Friendly fire is a natural part of military conflicts, and semi-realistic games often aim to simulate these challenges. Removing the consequences of accidental team damage detracts from the authenticity of the experience and removes a valuable lesson in precision and teamwork.
5. Doesn’t Address Griefing Properly
Reflection might seem like a solution for griefing, but it can lead to other frustrations, such as players intentionally harming themselves to get others kicked. A better alternative is a team damage penalty system, where deliberate offenders are punished directly through game mechanics like reduced score, temporary bans, or automatic removal from matches.
6. Encourages a Casual Playstyle
Adding reflection may push the game toward an arcade-like feel, diluting the semi-realistic aspects that attract its core audience. Players who appreciate realism may find such mechanics off-putting.
Difference is that them trolling like that, currently, doesnt cause your plane to explode.
If you are “accidentally” TKing enough times to get a ban, you might want to check if you need to turn on the color blind options.
I cant tell if you are intentionally dodging the fact that I am not talking about how it works now, or you are so bent on your own beliefs that you are refusing to even comprehend what is being said.
Yes, right now it is easy to just shoot you down…
IF they made damage reverse so if they shoot you they take damage, they will find ways around it… such as to make you shoot them by blocking your shots… which will mean you will do damage to yourself. It would only work that way if reverse damage is implimented.
It wont matter how difficult it is, it will be what people who are bent on trolling will do. It wont magically make trolling stop, nor will it make it any less frequent. Instead it will lead to “Take away reverse damage” posts.
Either way, the current system is fine and is (as we are seeing in real time) working to punish people who are excessively teamkilling.
There also the point that not all reports turns out eligible for a punishment, so the total number of reviews required are way much bigger than we could imagine.
Well what I’m curious about is if no wrong doing was found for hate speeech why is it even included in a warning to me?
That’s just Insulting really, and accuses players of things that gaijin suposedly doesn’t think they’ve done either.
It also shows that reporting people maliciously does have an effect.
And yes it did do something, it gave me a warning for something I didn’t do.
That’s no ok or alright by any means. If I’ve broken the rules then cool I’m all for taking the punishment, but including warnings for things you’ve never done and doesn’t even exist?
That’s a horrible way to treat your players and also really does highlight you can be maliciously reported and it works, because right there I’ve had a warning for something I’ve never done.
Surely if it was looked at that “hate speech” would never have been included.
So yes, soemthing negative has happened as a result of malicious reporting to me
Also as a player how do I not know I wasn’t reported for teamkilling once, bad language once, and maliciously reported for hate speech 8 times or more? My account gets a marker potentially from my perspective for stuff I’ve never done and get labelled as a racist to boot (it’s right there in the screenshot)
I’m really not ok with being told that when it’s just not true.
Surely you can see the issue here, and can agree at least this does highlight malicious reporting does happen and does have an effect of some sort too.
Dismissing it as nothing happened is disingenuous at best tbf, I got a warning for something I’ve never done - that has an effect on my feelings about the game and it’s developers attitude towards me too
Pretty sure that was the point of
Breaks Immersion in Realism
No it wouldn’t. This game is not “immersive” as it is and is full of “gamey” mechanics because it is a video game and if we just started implementing changes based purely on the “realism” argument then the game would become increasingly worse.
Discourages Tactical Awareness
Absolutely untrue, the fact that reflected damage specifically punishes the person who makes the mistake would be more effective in teaching them the need to ID their targets. They are the ones suffering the consequences of their actions instead of somebody else, it is the best incentive to improve.
Can Be Exploited
Your first point is based on ramming which already happens and people already teamkill for ramming in sim and ground battles. Teamkilling is not allowed so if you decide to shoot someone for ramming you, you are still in the wrong regardless so this holds no merit and you will rightfully be punished for it.
Your second point is again a hyper specific scenario that is already possible to do and can already put marks against someones account with teamkills from such a situation. However this rarely happens given what you’re describing is much more difficult to do compared to simply shooting someone. This does not hold any weight when the changes from reflected damage would improve the situation from where it currently is.
Accidents Are a Part of Realism
Same as first point, this is just a repeat. This is a game where gameplay is the most important aspect. Consequences of IDing the wrong target would be present with reflected damage, the only difference is the one bearing all the consequences is the person who made the mistake.
Doesn’t Address Griefing Properly
Yes it does.
Encourages a Casual Playstyle
About the third time you’ve harkened to realism, already addressed.
That doesn’t address including things that you’ve never done as part of a warning to you not to do again as you’ve been reported for it
It’s missing the entire point that it’s highlighting there’s clearly malicious reports and they do work.
I’m not confused about being accused of hate speech that I’ve never done, I’m rightly annoyed and have a lesser opinion of gaijin for labelling me as a person using hate speech.
If those report had been looked at as claimed, they’d have been weeded out as malicious and I’d never have seen “hate speech” on my warning would I.
It’s irrelevant if it’s a pop up or a message or whatevr of the accusation is based on malice and nothing else. In this instance gaijin back the reports by including that accusation rather than actually looking into it and not accusing people of things they’ve never done
It is not exploitable since the mass report done to you didn’t lead to any penalties since these were checked by people. No issues were found and therefore there’s no penalty.
And you’re completely ignoring that your hypothetical scenarios are considerably more difficult to enact than what we have now and that overwhelmingly the change would benefit those who have to deal with the mistakes of people who play poorly.
I can see that you have never played ground sim so you probably do not have any idea of how frequent it is there.
OK, add it in, lets go into a match and I will sit in-front of your barrel the whole game. When that gets enough I will fly in-front of you the whole game.
Wanna prove that I am then being a troll? Good luck, I am just trying to protect my team mate.
Let bans be bans.