Fair Play: November 2024

They absolutely did not review them all, probably just used a bot to find keywords such as “teamkill, rammed, crashed” in user reports and called it a day. No credibility. I still would love to see what got me banned for three days.

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I get your point about the importance of discipline, but assuming everyone who’s had a team-kill ban is out to exploit the system isn’t entirely accurate. I’m asking because the ban system can sometimes be unclear, especially if someone hasn’t had any recent incidents. While I agree there needs to be a way to discourage trolls, punishing players who genuinely made efforts to avoid repeat issues isn’t a fair solution.

If people are being banned over long periods with no new incidents, it would help for Gaijin to clarify how long previous bans affect future actions. Being transparent about how the system works could reduce confusion without compromising the rules

Even if it’s accidental you’re ruining other people’s experience. Do you think everyone you teamkilled will just be like “ah, that was an accident, the poor lad is still trying to learn not to shove an early IR missile that barely flies any curves up my exhaust, i dont mind”?

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I saw a couple of people on Reddit saying they only exclusively play custom battles and one got banned for 24 hours for teamkilling. I mean getting ban for TK in ranked is one thing, but getting ban for TK in custom battles is just ridiculous. It must have been done by an AI, it´s the only explanation.

I think the “government” ordered a certain amount of bans and the staff had to deliver those numbers one way or another.

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Can you teamkill(not on purpose) a tank with a tank in Ground RB ( without pushing the enemy into the water or enemy fire or using artillery)?
No…
Can you teamkill(not on purpose) a tank with a plane in Ground RB
Yes… just make a mistake
Can you teamkill (not on purpose) a plane with a plane in Air RB?
Yes…and it happens frequently due to missile redirection.

In Ground RB hitting someone with artillery is either intentional or reckless by whoever called it in or complete ignorance by the person who gets hit.
The orange smoke is usually a decent warning…

Missiles are a completely different thing and that’s where the TK issue really sits… you don’t receive any warning.
Eventually IR missiles, SARH missiles, ARH missiles make victims within our own team, everyone who plays Air RB has been through this either receiving tk or giving tk… and they are tk not intentional
CAS also generates unintentional tk, especially in br which does not have low collateral damage bombs or precision weapons…
Why do plane players have to be punished so much for a change…
You guys don’t play your own game ?
Or do you only play tank and naval?
Intentional tk should be punished, but as long as you don’t have a tool to identify purposeful and non-purposeful tk, such a change should not be implemented in SUCH A DUMB way

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but this is a game that allows it, if they wanted to not have TK, they would just have to disable damage to allies (aim9b even having 10g, it is still possible to cause or take an accidental TK since he is sensitive to any heat source)

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I’m sorry, I generally agree with what you’ve said, but I just lol’d here.

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Listen, the people who were getting banned made mistakes, made other’s game experience and enjoyment worse, and got punished for it. It does not matter if it’s accidental. Other people still get frustrated by it. If you cannot learn from your mistakes and avoid them, that is your fault and noone elses. I really don’t get what’s so hard to understand about that.

the more transparent they are about how they’re banning people, the more trolls and bad actors will exploit the system. If you did some accidentals and didn’t get banned, you’re clearly doing okay. If you did accidentals and got banned, it were clearly too many. that should be enough transparency without compromising the system to trolls and bad actors.

I think it’s because enough people complained about nuke carrier teamkills (rightfully so) and this is their blanket way of fixing it. #spoileralert, it doesn’t.

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I get that accidental team kills are frustrating for everyone involved, and it makes sense to have a system that discourages it. But humans make mistakes—nobody plays perfectly all the time. Even experienced players slip up occasionally, and punishing every misstep without considering intent or improvement doesn’t feel balanced.

I see where you’re coming from on transparency, but a system that recognizes when players are actively trying to avoid mistakes could prevent trolls without creating unnecessary frustration for those genuinely trying to play cleanly. It’s not about avoiding consequences, just about having a system that considers context and improvement over time.

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I know I’m opening Pandora’s box, but I think spawning biplanes on 13.7 matches and the respective ground equivalent should constitute as this.

It is actively sabotaging a team, increasing its chances to a loss.

def

fxd

Alternatively but ideally, there should be a maximum rank difference cap requirement to spawn a vehicle (for example, -3.0 BRs max).

I understand that there are gaps in the trees, and that’s why I suggest a -3.0 BR difference cap; I can see someone spawning a 8.7 as a backup for their 11.7 in Ground Battles… but nothing justifies bringing in 1.3s into 12.0- and certainly nothing justifies bringing in P-26s into Su-27/F-15 matches.

I also realise that Premium Top Tier players often bring lower tier vehicles as last resort backup vehicles, and I know that this rework would affect them. However, the real solution to their limited spawn chances’ issue could be one much more beneficial for everyone; I would suggest to increase the amount of backups included on the purchase of Premium Top Tiers to 200; and increase the limit of backup spawns for Premium vehicles within a match from 1 to 2, so that they can spawn thrice instead of only twice.


If people want to “fool around”, Custom Battles would be the right place to do so, not the main competitive matchmaker where they are detrimental to those of us who actually try to take the gamemode seriously and play it like it is intended to be played.


EDIT: In hindsight, I have mixed feelings about this suggestion, since it could be deemed to be too nuclear/radical by some and would therefore and most certainly not come without controversy… I don’t know.

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Do you think anyone who ruins another player’s experience should be punished?

I have been seeing that more and more,

I think he does

Reading between the lines a little, it sounds like they take the TK reports (we don’t know how far this batch goes back), do an initial triage based on total teamkills by that player over time to trim the number down, then do individual review on the suspect cases to confirm intentionality. So false positives as probably quite a bit less than 50% and the review wouldn’t necessarily take that long. Remember we haven’t had a fair play in 2 months before this so they’ve had 60 days to work on this set, so 500ish a day.

I’d make it capped at 5 ranks, and only make it apply to players in a squad to prevent situations like that. 2 is a bit too little because of potential SPAA gaps (and how some vehicles can perform well in extreme uptiers).

Cool story. Seems like you checked all the team kills done by all players, and just randomly banned them. Temporary or permanetly. I dont TK people, coz im mature enough to not kill anybody while taking off or not crying that someone stole my kill…

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It serves a purpose so people don’t just blanket bomb entire maps with PE-8s and don’t just skilllessly throw missiles and anything that moves, and don’t tunnel vision on the enemy infront of them.

The game tries to be somewhat realistic and stuff not bouncing off of your teammates like wool balls is part of it. the only reason ground arcade/realistic doesn’t have teamkills is bc it was way, way, way, wayyyy worse than anything rn back with the first ukraine/russia problem in 2014.

If you teamkill with an Aim9B that barely turns, it was a bad launch and a dumb mistake. don’t shoot missiles near allies. that thing does NOT do a 90° turn and hit a teammate 2km off to the side. they HAVE to be in a narrow frontal arc for you to hit them. (they’d have to precisely hit the missile with their plane if they come in from the side, which is a one in a million shot and just doesnt happen often enough to get you banned)

It also doesn’t mean they started this list after the last fair play, they could’ve worked on this seperately for an even longer time.

Just like how work on vehicles for a new update doesn’t only start after the previous update.

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On that battle i TK´d 2 guys the same way in the video, luckily i didn’t get banned

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