Not disagreeing, just pointing out as the number of bots in a match approaches 100% their K/d mathematically has to approach parity (K/d=1). That’s part of what we’re seeing in naval now too, irrespective of any bot script improvement.
Thank you for adressing this problem. Please look at each of the members of the shoti squadron. We cannot report each and everyone of a 100+ player bot squad.
Thanks for the transparency.
I know this is hard, but, whatever it takes.
This topic is not for you to spout your disgusting, xenophobic prejudices in it. War Thunder is a game open to everyone, regardless of religion or country of origin. As long as a Player obeys our rules, he is welcome in the game. The moment he breaks these rules, he is punished. And his nationality does not matter in the slightest here. Please stop with these disgusting suggestions, or else I will be forced to revoke your access to speak on our forum.
I would not suggest this in any other circumstance, but there were many good suggestions done on the reddit forum regarding how to adress the botting issue. One of them was to tag botting accounts in a way that onlyGaijin can see and make those accounts play against other flagged accounts in lobies only for those who are botting/cheating, therefore ban is not even necessary.
And how exactly would you achieve that, may I ask? That’s something that’s MUCH easier said than done.
Rage reporting already happens as much as it can with the current system. Just splitting out a “botting” category won’t suddenly increase that.
Modern AI programs can solve CAPTCHAs though. A captcha could be used as part of a layered system, but it won’t singlehandedly stop the botting.
The use of capchas will work, they are not unsolvable of course but u must solve them in a given time and in battle you will not know when and how they appear. And you can’t use any farms to solve them because they will appear inside the game not on a public server. All resources you want to use for this must have access to the running game session, that is easy to counter.
For this reasons the chaptchas could be very easy e.g. 4 RNG digits
Yet it worked for EVE Online and PUBG…
Was that even suggested, or is it what you fear, that your stats would be that bad that you’ll end up in thier matches or something?
Not the fact that they’ll merely be off and hidden to grind amongst thier own?
Quick add from myself after reading the news. I don’t think captcha will solve the problem, there are easily available projects on github that achieve near 100% correctness in solving them (while humans have something between 80-95%), if anything captchas will just annoy people
if captcha doesnt help, then whats the next option? region lock? or what?
Well said. In other news, -Shoti- hit #15 on the squadron overall rankings this morning. Day 75 of 24/7 play by the all-bot squadron.
No idea, hardware bans? If you’re banned for botting you need a new pc to play, checking if a game is running in virtual machine? I’ve seen a photo where some guy from China runs 38 instances of war thunder on 1 pc, I’m not sure if a game can be launched more than 1 time without some kind of virtualization (you can run 1 game on dev server and 1 on main server for sure at the same time). There are some people who use linux but virtualize windows AND play games only on that windows, war thunder have linux version but it still might be a discomfort for those 0.001% of players
Its possible to create user friendly captcha that will take you 2 seconds to pass yet will stop bots.
I want a list of the cheaters bruh. Ever since I found one I’ve ran into more and more I know for 100% fact the guy that crossed mapped me on sveresk was cheating he was coming out of northeast spawn I was on the hill south of a through trees and all hit me restarted the game in ULQ and still couldn’t see me the shizz was bonkers
Absolutely. It’s madness.
Activision recently introduced ‘hallucinations’ or fake targets for suspected cheaters as part of their “Ricochet Anti-Cheat” system and successfully banned 14,000 accounts this weekend. It works by producing fake targets that only suspected cheaters see.
Fake bombing points in Air RB for suspected botting accounts would be a nice addition. Then again, I would hope that your analytics/stats are in a place where they can determine if a player dies to AF AA a dozen times a session without doing anything but bombing a base, well, probably not a human.
Especially when those players switch their view in the match only for bombing a base, solely rely on ai gunners and try to bomb bases without any bombs left. At least the few view switches should give you a nice indicator for “suspicious” players…