[Fair Play] Fair Play: June 2026

Yeah, top priority is banning people who are… capturing a point.

30,000 players ban? Won’t that affect the queue times?

Breaching ToS is breaching ToS mate.

seems not

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RIP Bozo
ripbozo

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when you realize that less people getting banned for cheating means the cheats are also getting better at being undetected.

Also why cant i access that damn list

Insert: Krill Issue :3

Zusammenfassung

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Spoiler

IMG_2475

Men iam looking for a player ( cant put his nick or id bcs they deleted my post) and his wasnt ban… how this work? You count reports? View match?, its sad

FWIW, your aggressive action over the last year against naval botting made this last naval single-vehicle event quite pleasant for me to play in NRB. It marked a huge improvement over the old days. Thank you to the team working on this: credit where credit is due.

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I see a player that I reported only 2 weeks ago on the list!

One question, I thought the system when you logged in would advise you if a report submitted was successful?

It’ll only answer one report. If multiple people reported the same person, only the report effectively acted on will get the notification.

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Watching the server replay, it was blatantly obvious they were using something, so I would of hoped more than one player reported them!

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Are you saying to nerf bombers? The snail will 100% do that then

How is there so many cheaters @psn. I always thought its almost imposible to cheat on consoles.

You won’t get a clear answer from them on how long it takes for reports to be acted on.

Lets see how long it takes then.

Also; @БЕИ I’ll gladly send you all the clips as well :)

No, i addressed this topic “bot script” - as many times in the past.

I killed at least 50-70 of these bots (which have no base bomber script) in the last 2 years with the only possible attack pattern - high speed dive from 12 o’clock high as the upper turret (even with aced ai gunners) needs time to do a 180° turn to fire at you.

The actual game impact of such bot scripts:

  1. If you would have watched the replay you would have noticed that this happened in a very small lobby on a Pacific map. In 6 vs 6 up to 8 vs 8 matches every aircraft has a significantly higher impact than in the usual 16 vs 16 lobbies.

  2. Especially on Pacific maps there is still the old axis vs allies (here JP vs US/UK) match maker active AND especially Iwo Jiima and Saipan have severe design flaws which almost guarantees (99%) US/UK auto-wins - the allied ai troops (ships, landing craft and their released ai tanks) capture A (and/or B) points which leads to auto-ticket wins.

  3. So in this case we played 2 vs 2 (after the PBJ scored the 2 ai gunner kills) and after our airfield aaa killed the PBJ 2 vs 1. We were both spotted by a higher and faster P-51 AND my friendly Ki-61 decided to land on A point which has useless aaa cover.

  4. So if the P-51 would have been more experienced he could have strafed the Ki-61 for a free kill leaving me alone in a B7A2 vs a way faster aircraft. He could have then just run away whilst i would have had zero chance to get him. As the US/UK team had thank to ai interactions a massive ticket lead he would have won without any risk.

Hope this make things more clear…