F4D-1 (BuNo 134763) - The Fox-3 Sparrow

That was my first thought - it’s a cool plane that can be more or less ‘kitbashed’ from existing art assets, so low level of effort to produce.

But how does it play out in the sky? It’s got radar missiles, and (forgive me, I’m coming back after an 8 year hiatus) there seems to be a BR floor below which you only get IR missiles, and the level where I’ve seen the base (event) plane is below the BR level where you get All Aspect IR missiles like the AIM-9L, etc.

So is it gonna get chucked in with…Late F-4s? F-14s?

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Hi. The Aim-7Bs would being very similar to the Aim-7Cs that are already ingame. The Aim-7Cs are held by the F3H-2 which is at 9.0. The Aim-7Cs are super easy to dodge and have very low delta-V, however they are extremely useful at the start of the game where you can kill players in headons from 5 miles out that don’t even know you’ve launched a missile at them. The Aim-7B would do this even better as it’s ARH and it uses a K-band radar (almost no RWR in the game can detect it)

The F4D-1 would likely be 9.3. The F-14s are 12.7 and 13.0, and the F-4E/Js are (if I rememeber correctly) 11.7 and 12.0. The Aim-7s on the Phantoms and F-14s are near impossible to dodge, and the Aim-54 can easily hit targets over 20 miles away.

TL:DR the missiles held by the Phantom and Tomcat are in a WAY different league, and F4D-1 would not be facing them. It would face the F-4C which is an early phantom, although the F-4C’s Aim-7Ds are barely better than the Aim-7Cs.

Also, there’s other planes with radar missiles at 9.3, and even lower.

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