F4D-1 is already ingame. The whole point of this suggestion is that this specific F4D-1 was modified to use Aim-7Bs. The Aim-7Bs themselves have super low delta V, so the majority of their speed is coming from the aircraft.
Just a question, have you used Aim-7Cs?
It’s also supposed to be able to climb at a 70° angle.
Ye. Honetly, all three of them, the Cutlass, Skyknight, and Hellcat would be very interesting vehicles if they were to received Aim-7As. I just wonder what BR the hellcat would be balanced at. Maybe around 5.0?
That was my first thought - it’s a cool plane that can be more or less ‘kitbashed’ from existing art assets, so low level of effort to produce.
But how does it play out in the sky? It’s got radar missiles, and (forgive me, I’m coming back after an 8 year hiatus) there seems to be a BR floor below which you only get IR missiles, and the level where I’ve seen the base (event) plane is below the BR level where you get All Aspect IR missiles like the AIM-9L, etc.
So is it gonna get chucked in with…Late F-4s? F-14s?
Hi. The Aim-7Bs would being very similar to the Aim-7Cs that are already ingame. The Aim-7Cs are held by the F3H-2 which is at 9.0. The Aim-7Cs are super easy to dodge and have very low delta-V, however they are extremely useful at the start of the game where you can kill players in headons from 5 miles out that don’t even know you’ve launched a missile at them. The Aim-7B would do this even better as it’s ARH and it uses a K-band radar (almost no RWR in the game can detect it)
The F4D-1 would likely be 9.3. The F-14s are 12.7 and 13.0, and the F-4E/Js are (if I rememeber correctly) 11.7 and 12.0. The Aim-7s on the Phantoms and F-14s are near impossible to dodge, and the Aim-54 can easily hit targets over 20 miles away.
TL:DR the missiles held by the Phantom and Tomcat are in a WAY different league, and F4D-1 would not be facing them. It would face the F-4C which is an early phantom, although the F-4C’s Aim-7Ds are barely better than the Aim-7Cs.
Also, there’s other planes with radar missiles at 9.3, and even lower.
how good would “7B” be if it was in the game
also i dont think the US gave a designated name for “Sparrow II” since the project was not finished and abruptly cut due to problem with the missiles and the compatible system
I mean you could put it as “7B” for short cut but they werent recognized and classified as Aim-7B as they never enter service
The missile itself would be comparable to the Aim-7C on the F3H-2, with the key difference being you don’t need to maintain lock with your aircraft’s radar after launching the missile.
It would be super easy to dodge, and you wouldn’t be able to lock targets near the ground, but it would be great against high alt targets.
In the July 1957 study, it was refered to as the “XAAM-N-3 Sparrow II” If it were entered into service, it would be called the AAM-N-3 before the NAVY and Airforce agreed on the Aim-(x) designation.
I’m not 100% sure, but I do believe the Sparrow II was renamed to the Aim-7B in retrospect, aswell as the Aim-7A. If they didn’t get renamed, then I can’t see why the Aim-7C wouldn’t be called the Aim-7A.