You should see the missile icon and trail just fine unless the spotting system was acting weird
Although it is understandable for new players to not know how these missiles work at that BR
You should see the missile icon and trail just fine unless the spotting system was acting weird
Although it is understandable for new players to not know how these missiles work at that BR
The problem are belly stabbing unspotted F3Hs.
The ones coming in while you dogfight 3 others etc.
In those circumstances no spotting is happening.
Unlike Matra 530 for example the missile is not burning very long either.
And the missile is rather resistant to defeating it kinematically these days assuming it was fired on a reasonable trajectory or far enough away and is tracking.
Fortunately at least the less smart all aspect users will throw them from far in a headon so you can just counter missile it with your own or shoot rockets
The ones that fire it closer are annoying though, cause a few times it’ll just go through the rockets but still hit you though since you can’t move enough in time
The missile doesn’t maneuver off the rail, and when it does it is quite sluggish, you should have no problem avoiding them at close range.
The main issue is getting hit from an unspotted F3H and its missile while flying straight without any warning.
I see people climbing at like 500-600kph, dont do that folks! You’ll usually have the same climb rate or better if you maintain higher speeds while keeping energy for evading missiles or even unexpected BnZ passes early game from the fastest jets
i mean also unlike the 530, it doesnt have a drag chute slowing it down
I meant sluggish because it barely turns.
The maximum g force it can pull is nothing special, but they massively reduced lift induced drag so it can keep turning without losing as much speed as other missiles do.
It can keep turning, but that doesn’t matter because it already lost the target. Let’s not act like these missiles aren’t easy to outmaneuver with your average 8.0-9.0 jet
They turn almost like a maverick AGM missile lol, but much faster.
By the way I’m not defending that the F3H should stay at 9.0
Honestly the VERY visible change in competitiveness of a specific plane brought about by simply changing the performance of one of it’s missiles is just the latest proof that once missiles come into play, planes should have a dynamic br based on their loadout.
The AIM-7C were borderline unusable against even AI targets. Now they are effective and people don’t know how to counter it because they never had to deal with it.
But since they are more effective the F3H BR needs to be adjusted aswell
I was talking about r60mk lol
That is neither here nor there.
It actually is not quite that easy…
Can’t really counter getting shot down.
Luckily most F3H players are not very efficient with the AIM-7C. Launching outside of their flight envelope and such.
Hunter 10.0
F3H 9.0
Game just loves the jokes
True that.
Ohh, I thought you were referring to these radar missiles in the “all aspect” users since 9.0 don’t see R-60MK missiles
The 10.0 Hunter is a victim of compression, it cannot go to 9.7 and ruin the bracket again. F3H should be 9.3
The hunter is way better than the F3H, are you suggesting that both should be 9.7?
Snail balance
Hunter is 10.0.because of stats. Which equates to lots of AI kills as high missile count.
Mirage is a good 10.0. Hunter no where near