F-5 Overperforms in lift and turn rate because it underperforms in AOA and angle fights: Should this be addressed?

As seen below the maximum lift of the F-5E should be achieved at 24 degrees AOA. Where stalls should occur however in game the F-5E stalls at about 19 degrees AOA.

The Lift coefficient of the F-5s in game is extremely overperforming, and needs to be reduced until the full 24 degrees AOA achieves the 7.33G seen for the best instantaneous turn at 360 KIAS. As it is in game it achieves this with only 15-16 degrees AOA.

This would make the F-5E significantly better at low speed dogfighting while also making its tern performance much more realistic.

https://community.gaijin.net/issues/p/warthunder/i/zgHl7UxANdmQ


Screenshot 2026-02-16 131209

5 Likes

Lmao good luck getting gaijin to adress one of their cashcows, so many chinese whales spamming the nf5a to grind to the rafale.

Can’t touch their main source of income.

10 Likes

Yes it should be addressed. All plane which are either overperforming or underperforming should be addressed and be made how they are irl

But good luck trying to do so

8 Likes

A shame really it would actually make it better in a lot of ways.

Maybe you should do your research.

image_2026-02-16_152619844

AOA indication and AOA units are usually read from the ADD (airstream direction detector)

Cockpit Units AOA are the ones that are odd as seen on jets like the F-15/F-14 and Harrier 1 revised performance data section. These tend to go off of fuselage datum lines and buoyancy lines.

You tell me then if you don’t have a conversion.

Units are often equivalent to degrees.

You absolutely need the specific conversion formula for the F-5E. On the DCS forums one can find the formula for the F-15A and the F-14 but I couldn’t find one for the F-5E. The formulas are completely different for different aircraft. And also they are valid only for certain configurations so it’s pretty much undoable. You need the AOA performance in degrees.

Gaijin doesn’t actually care.

They shown this by not fixing the harriers wing.

To whomever keeps mass flagging my post, TALKING ABOUT OVERPERFORMING FLIGHT MODELS ON A THREAD ABOUT OVERPERFORMANCE IS NOT OFF TOPIC YOU DAFT DIPSTICK.

1 Like

Also to second this, the F-5 was well regarded for its low speed handling. It was absolutely not a rate fighter irl and was rather anemic.

Just read any of the USAF reports on this and how it compares to the MiG-21

You are still being flagged? Maybe they don’t want Japanese’s planes to be nerfed

1 Like

Can you imagine having to use your brain flying horrendously broken props like the ki 43/44? the horror!

+1 for all flight models and other performance metrics being fixed as long as appropriate BR decreases/increases are added.

However I do really want the F-5s to be nerfed so they are slightly less annoying to fight in anything with only IR missiles.

3 Likes

@Bazingabrain

Get a load of this guy

Watch he’ll flag this too because he likes to abuse that function.

There is a pretty reasonably sourced conversion factor for the F-5E that a unit is equivalent to 1.1 degrees angle of attack.

There is also discrepancy in AoA stall limit for F-5E depending on whether or not it’s an early or later version as well.

What’s wrong with them?

Same issue as units to ADD.

They basically produce 1 less G in lift than they should for any given AOA for any speed.

So it should pull more AOA then lol.

If it is 1.1 degrees angle of attack for every 1 unit.

24 units is like 26.4 degrees angle of attack vs the 19 in game

My point still stands

So harrier should pull more?

Yes example being at 400 knots it should pull 6.1-6.2 G at combat fuel allowance with just 14 degrees AOA.

You need over 20 degrees AOA in game and you still might not hit the required G.