F-5 Overperforms in lift and turn rate because it underperforms in AOA and angle fights: Should this be addressed?

As seen below the maximum lift of the F-5E should be achieved at 24 degrees AOA. Where stalls should occur however in game the F-5E stalls at about 19 degrees AOA.

The Lift coefficient of the F-5s in game is extremely overperforming, and needs to be reduced until the full 24 degrees AOA achieves the 7.33G seen for the best instantaneous turn at 360 KIAS. As it is in game it achieves this with only 15-16 degrees AOA.

This would make the F-5E significantly better at low speed dogfighting while also making its tern performance much more realistic.

https://community.gaijin.net/issues/p/warthunder/i/zgHl7UxANdmQ


Screenshot 2026-02-16 131209

1 Like

Lmao good luck getting gaijin to adress one of their cashcows, so many chinese whales spamming the nf5a to grind to the rafale.

Can’t touch their main source of income.

3 Likes

Yes it should be addressed. All plane which are either overperforming or underperforming should be addressed and be made how they are irl

But good luck trying to do so

4 Likes

A shame really it would actually make it better in a lot of ways.

24 units is probably not the same as 24 degrees. You might want to do more research.

Maybe you should do your research.

image_2026-02-16_152619844

AOA indication and AOA units are usually read from the ADD (airstream direction detector)

Cockpit Units AOA are the ones that are odd as seen on jets like the F-15/F-14 and Harrier 1 revised performance data section. These tend to go off of fuselage datum lines and buoyancy lines.

Note that this also uses the terminology “units” and not “degrees”. I wonder why…if only you knew the answer to that question.

You tell me then if you don’t have a conversion.

Units are often equivalent to degrees.