F-35A Lightning II [ How it could fit GEN-5's fighter jets War Thunder? ]

F-35A Lightning II
A closer look at the Lightning II and how it could fit War Thunder


A U.S. Air Force F-35A Lightning II during a demonstration flight. Public-domain U.S. Air Force image.


This is a Machinery of War discussion and technical overview, not a request for immediate implementation. The goal is to look at what makes the F-35A interesting and how a fair in-game configuration could represent it without turning it into an invisible, all-knowing jet.


A quick question for the community

If the F-35A ever comes to War Thunder, what should define it in-game: stealth, sensor fusion, internal weapons, or its overall survivability? I would rather see a carefully modelled F-35A with clear limits than an overloaded “everything at once” version.


Hello everyone!

The F-35A is often reduced to one word: stealth. In reality, it combines a low-observable airframe, AESA radar, infrared sensors, electronic warfare, internal weapons and a helmet-mounted display into one combat system.

If it ever arrives in War Thunder, the challenge is representing that information advantage without making the aircraft invisible or all-knowing.

For that reason, I would focus on a documented F-35A configuration first, while treating Block 3F and Block 4 as historical upgrade milestones rather than combining every capability into one overloaded aircraft.


Configuration scope

Aircraft: F-35A Lightning II, conventional take-off and landing variant.
Article focus: One F-35A profile; Block 3F and Block 4 are upgrade context only.
Evidence rule: Confirmed facts, tests, plans and unavailable details are separated.


Evidence labels

To keep the discussion honest, each claim in this post follows a simple evidence scale:

Confirmed — stated in an official fact sheet, programme document or manufacturer publication.
Tested — demonstrated in an official flight, weapons or integration test.
Planned — announced as part of a future upgrade path.
Estimated — a cautious public estimate, not an official performance figure.
Not publicly disclosed — information that should not be filled with invented numbers or internet rumours.


Quick profile
Feature F-35A baseline data
Role Single-seat, single-engine stealth multirole fighter
Take-off configuration Conventional take-off and landing (CTOL)
Engine Pratt & Whitney F135-PW-100
Maximum thrust Approximately 40,000 lbf with afterburner
Maximum speed Mach 1.6 with a full internal weapons load
Maximum load factor 9 g
Length 15.7 m
Wingspan 10.7 m
Empty weight Approximately 13,290 kg
Internal fuel Approximately 8,278 kg
Maximum take-off weight 70,000 lb class
Internal weapon bays Two bays with four internal stations
Internal gun GAU-22/A four-barrel 25 mm cannon, 181 rounds
Primary radar AN/APG-81 AESA on the Block 3F baseline

The figures above are public programme data. They should not be interpreted as a complete in-game stat card; classified details such as exact radar performance and radar-cross-section values are not publicly available.


Airframe and visual references

Three-view drawing of the F-35A. Public-domain reference derived from U.S. government material.

F-35A weapons-bay-door pass during F-35 Demonstration Team practice. Public-domain U.S. Air Force image.

The F-35A is the CTOL member of the family. It avoids the F-35B’s lift fan and the F-35C’s carrier structure, giving it a useful balance of fuel, weight and aerodynamic efficiency.

Its internal fuel and low-observable shaping support long missions, but the airframe is heavy and should still require careful energy management in a dogfight.


A short development history

The F-35 grew from the Joint Strike Fighter programme. Lockheed Martin’s X-35 won the 2001 competition, while the F-35A became the conventional runway variant.

Software and weapons capability arrived in stages: early 2B/3i, Block 3F, then the larger Block 4 modernization path.


The sensor suite — the real reason the aircraft is interesting

AN/APG-81 AESA radar

The Block 3F baseline uses the Northrop Grumman AN/APG-81 multifunction AESA radar. It supports air-to-air and air-to-ground modes and was designed to work together with the F-35’s electronic-warfare and infrared systems.

For a game implementation, the radar should not be given fictional “infinite range” values. A more believable approach would be a strong, low-probability-of-intercept-style sensor model with excellent track quality, but with normal limits caused by geometry, terrain, weather and target aspect.

AN/AAQ-37 Distributed Aperture System

The DAS/EODAS uses six infrared cameras distributed around the airframe. The system provides spherical situational awareness, missile-warning functions and infrared imagery to the pilot’s helmet-mounted display.

In War Thunder, this should not mean that every enemy is permanently marked through the airframe. A fair interpretation would be passive IR detection and warning with limited identification quality, range and line-of-sight rules.

AN/AAQ-40 EOTS

The flush-mounted Electro-Optical Targeting System combines forward-looking infrared and infrared search-and-track functions. It can support air-to-air detection, ground-target recognition, laser designation and precision-guided weapons without hanging a large external targeting pod under the aircraft.

This is especially relevant for a future CAS loadout: the F-35A could use an internal sensor for targeting instead of relying on a conventional pod that increases drag and radar signature.

AN/ASQ-239 electronic warfare suite

The AN/ASQ-239 Barracuda provides integrated electronic support, warning and countermeasure functions with 360-degree coverage. Public descriptions confirm the system’s role, but they do not provide a reliable public number for every detection range, jamming mode or threat-library parameter.

Therefore, I would avoid inventing exact classified jamming statistics. In-game, the suite could be represented through improved threat warning, better identification of radar emitters and carefully limited defensive electronic effects rather than an automatic “jam everything” button.

Visual sensor reference

F-35 weapons-bay mock-up showing the internal carriage concept. CC BY-SA 2.5 NL; credit: Dammit/Wikimedia Commons.

The important point is sensor fusion. Radar, infrared, electronic support and datalink information are combined before reaching the pilot. In a game, the advantage should be faster and cleaner information, not an omniscient wallhack-style display.


Sensor architecture at a glance
System Publicly documented role Conservative in-game interpretation
AN/APG-81 AESA fire-control radar with air-to-air, air-to-ground and SAR modes Strong track quality, but geometry, terrain and target aspect still matter
DAS/EODAS Distributed infrared warning and spherical situational awareness Passive warning and detection with limited identification
EOTS Infrared/optical search, targeting and laser designation Passive target support without a large external targeting pod
AN/ASQ-239 Electronic support, threat warning, countermeasures and jamming functions Better emitter awareness and limited defensive effects
HMDS/CNI Helmet display and secure information exchange Faster information presentation, not omniscient target marking

Stealth without the usual myths

Stealth reduces detection and lock quality; it does not make the F-35A invisible. Aspect, range, sensor type, altitude, emissions, infrared signature and external stores still matter. I would avoid assigning a precise RCS number because most public figures are estimates or context-free comparisons.


Weapons and upgrade context

Public-domain F-35 weapons-carriage arrangement reference.

Suggested initial F-35A configuration

Public baseline data lists two AIM-120C/D missiles and two GBU-31 JDAM bombs; Block 3F-era programme material also documents a four-AMRAAM internal configuration.

For War Thunder, I would use the conservative, clearly defined package below rather than mixing every weapon ever tested on an F-35:

Proposed loadout Stores Gameplay purpose
Stealth fighter 4 × AIM-120C internally Beyond-visual-range air combat with no external drag
Stealth multirole 2 × AIM-120C + 2 × GBU-31 internally Air-to-air cover plus precision strike
Visual-range option 2 × AIM-9X on external wingtip stations Short-range defence; external stores reduce stealth
Training / clean Internal gun and countermeasures only Lowest observable configuration

The F-35A’s internal GAU-22/A 25 mm cannon carries 181 rounds and is hidden behind a door in the left wing until firing. It is not a high-ammunition spray gun; short controlled bursts would be important.

The 2017 Block 3F weapons testing programme publicly confirmed integration work with AIM-120, AIM-9X, GBU-12, GBU-31, GBU-39, Paveway IV and AGM-154-class weapons. That does not mean every one of these stores should appear on the first in-game version.

Later upgrade context

Block 4 adds new computing, sensors, weapons and a planned Sidekick increase to six internal AMRAAM-sized missiles on applicable configurations. APG-85 and Advanced EOTS belong to this modernization path, but the exact fielded standard varies.


Weapons evidence matrix
Weapon Role Likely carriage in a first F-35A implementation Evidence level
AIM-120C/D AMRAAM Beyond-visual-range air-to-air Internal bay Operational/tested
AIM-9X Sidewinder Short-range air-to-air External station in a conservative first loadout Tested/integrated
GBU-31 JDAM Precision strike Internal bay Operational
GBU-39 SDB Small precision bomb Internal bay Tested/integrated
GBU-12 / Paveway IV Laser-guided strike Documented test or external loadout Tested
AGM-154 JSOW Stand-off strike External station Tested
GAU-22/A Internal 25 mm cannon Internal gun installation Operational

This matrix separates documented integration from a proposed in-game loadout. Not every weapon ever tested should automatically appear on the first version.

Public data limits

Exact radar detection ranges, low-probability-of-intercept waveforms, threat-library parameters, electronic-warfare power levels, sensor-fusion algorithms and reliable aspect-specific radar-cross-section values are not publicly available.

The responsible approach is to describe their confirmed function without inventing exact classified numbers. A relative, configuration-dependent stealth model would be more credible than a fixed “RCS value” copied from an unsourced chart.


How could it work in War Thunder?

Suggested in-game loadouts
Preset Stores Intended gameplay
Low-observable air combat 4 × AIM-120C internally plus the internal gun BVR engagement and repositioning
Multirole 2 × AIM-120C plus 2 × GBU-31 internally Air cover with a limited strike option
Precision strike Internal air-to-air missiles with GBU-39 or GBU-31 Controlled ground attack
External heavy load AIM-9X and bombs on external stations More payload, but a clear stealth penalty
Clean training configuration Gun and countermeasures only Lowest-observable practice setup

These are gameplay proposals, not claims that every configuration was simultaneously fielded in one universal F-35A standard.


Strengths

  • Very low observability in an internal-only configuration.
  • Excellent passive awareness from DAS, EOTS and electronic support sensors.
  • Strong internal fuel capacity and long mission endurance.
  • High-quality BVR engagement potential with internal AMRAAM carriage.
  • Internal 25 mm cannon, unlike the F-35B and F-35C.
  • Useful precision-strike capability without a large external targeting pod.

Weaknesses and balancing levers

  • Only a small internal missile magazine for the initial configuration.
  • Heavy airframe and high wing loading compared with lighter fourth-generation fighters.
  • Mach 1.6 top speed and no need to pretend that it is an F-22-style air-superiority aircraft.
  • External AIM-9X, bombs or fuel tanks should visibly reduce the stealth advantage.
  • Sensor fusion must have realistic line-of-sight, identification and datalink limits.
  • No publicly supportable reason to assign a magical fixed RCS or universal radar immunity.

The F-35A would be strongest when it chooses the engagement: detect passively, launch from a low-observable configuration, then use its fuel and sensors to reposition. It should be much less comfortable if forced into a prolonged rate fight after losing its energy.


Possible progression and implementation philosophy

I would place the F-35A at the end of the U.S. fighter line, after the late F-16 family, as a researchable aircraft rather than a premium or event vehicle. I would avoid fixing an exact BR before a test server because the result would depend heavily on how stealth, radar detection and missile guidance are actually modelled.

The most important balance rule would be simple:

Block 4 upgrades could remain historical context for a later progression step instead of being combined with every capability on the first F-35A implementation.


Common misconceptions

Stealth does not mean invisibility. Detection should depend on aspect, range, sensor type, emissions, altitude and external stores.

Sensor fusion should not be a wallhack. The advantage should be cleaner information and faster identification, with line-of-sight and confidence limits.

The F-35A is not an F-22 replacement. It is a multirole aircraft designed around survivability, sensors and precision weapons, not unlimited close-range dominance.

A tested weapon is not automatically a standard loadout. The post keeps operational, tested and planned capabilities separate.

A precise public RCS number is not reliable by default. Configuration, aspect, frequency and source quality matter too much for one magic number.


My take

The F-35A would be a fascinating addition only if it is treated as a sensor-and-survivability aircraft, not as a normal fighter with a tiny radar signature multiplier. A documented early configuration already has enough capability to be interesting, while still leaving a clear limit in missile capacity and kinematic performance.

Personally, I would rather see a carefully modelled F-35A with an honest, documented loadout than an exaggerated package that carries every future weapon and turns top tier into a guessing game.

What do you think? How should a future F-35A be represented in War Thunder, and how would you model stealth and sensor fusion without making it feel unfair?


Visual sources and usage notes

Official U.S. Air Force/DVIDS photographs are preferred for aircraft and test imagery. Wikimedia files are used with file-page credit and licence information. No classified diagrams, leaked material or unattributed “RCS comparison” graphics are used.


References and image credits
2 Likes

Before anyone else, I’m gonna raise concerns of this post being AI

3 Likes

Nope,
I don’t use Gemini AI like the 3D artists in War Thunder for forum blogs and posts :D also I reported and notice first this problem :)

2 Likes

this will be closed since its in the wrong forum section
and all of the F-35 variants already have suggestions as well

btw their topic are ‘’ suggestions ‘’

And that is where the real discussion of those planes should be.

This is a pretty sensible analysis of the F-35’s potential game meta placement in WT.

However with current gameplay of MCM and AESA, all the stealth jets will be forced to abandon their primary advantage to remain competitive against Su-30 and Su-35 R-77-1/R-77M spam. Being able to launch 4 AIM-120 at someone who doesn’t know you’re there sounds great until they shoot all four of your missiles down and you become unable to defend yourself against their missile load being triple yours.

Also should be stated that external AIM-9X carriage apparently has a pretty minimal increase in the RCS of the F-35. It’s worse with them but the increase in RCS is not significant enough to make the tradeoff of no WVR missiles worth it.

Should mention the fact that LockMart and USAF are also having a ton of trouble actually getting Block 3 and 4 to work right now but that isn’t actually a problem of the plane, it’s a failure of the humans tasked with executing the plans for the airplane.

Can F-35A carry AAM in station 2,3,9,10?
4 fox-3 + 2 fox-2 feels underwhelming for toptier

there was something called beast mode for F-35, don’t know what happened to it, but it could carry upto 8 missiles externally (2 on each station, 2,3,9,10)
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2 Likes

I presume the pylons are the same to the one in F/A-18?
Has it actually seen IRL? tbh I only ever remember guided bombs being in those stations (2,3,9,10), in photos online at least.

though, of course Gaijin can do their magic and add the double ejector anyway to make it more competitive :v

USAF hasn’t really had a good reason to use the high missile load config so we are yet to see any photos of one IRL

F-35 in the most recent active conflicts with the USA has either been as a fast strike aircraft or a foward spotter

No need to run external weapons if you only need 2 bombs to be dropped per airplane