Nice, could be good leverage to see the 9R and 95
The F-16 was known for pitch-out departure in real life due to the instability. At AoA > 45-50 degrees (or as low as 20 degrees with high roll / yaw rates or asymmetrical payload) the aircraft would be prone to sudden pitch-up as the elevators would be unable to counteract the lifting forces. (Even on the block 15+).
In-game they have modeled the ability of the aircraft to pitch-up in high moments, but since they have modeled it as statically stable to avoid bricking mouse aim it is essentially getting away with these kinds of high AoA maneuvers. The FLCS in real life limited it to 25 degrees, but could be fooled into regions 35+ degrees briefly at lower speeds or with high yaw / pitch rates. You’d need to recover from this carefully.
It was already slightly better than the MiG-29 in certain areas of sustained turn rate depending on weights and such. In-game it is also just much better in the high alpha department due to the aforementioned reasoning.
so basically there is nothing we can do at this point, just wait
Yes, pretty much. We can urge Gaijin to take the time and make these changes sooner but it doesn’t seem to be in their plans.
That’s a shame.
F-16 is obscene now, completely sucks any fun out of playing anything other than it. Rates faster than everything, and beats everything in a one-circle; lest you pull out full controls and royally outplay them.
Hopefully instructor is reworked to be functional with a fully unstable FM and implemented FLCS one day. Or at least the limits for other aircraft in mouse aim are adjusted to allow them to take advantage of their higher AoA capabilities.
F-16 flaps should not manually deploy, and deploy only when the FLCS deems they can.
This is fully deployed below 240 knots, and slowly raising until speeds are 370 knots or greater where they are no longer deployed.
They are controlled by landing gear lever, or by the ALT FLAPS switch. If the ALT FLAPS switch is set to extended, they will begin to deploy below 370 knots but not fully deploy until below 240 knots.
https://community.gaijin.net/issues/p/warthunder/i/Mm4iWV5S0TtL
Made a suggestion for them to finally model the FLCS, seeing as the Su-27’s not bricking mouse aim from the instability as they suggested the F-16 would at the time.
https://community.gaijin.net/issues/p/warthunder/i/EhbZlhGQj3mK
“Submitted as a suggestion.”
All reports are suggestions, just a nomenclature thing. Essentially, a dev decision.
I think it’s likely to be fixed now that the Su-27 is here but it may not be a priority.
I hope so, thanks for your effort bro.
Judging by what the F-16 does, it flies much better than the real one
In general, I noticed an error in these graphs, namely the inductive resistance per Mach equal to 1-1.1 is less than 1.2Mach, although it should be more due to the wave resistance
This is from the HFFM manual of BMS.
Check the drag polar obtained from the National Air and Space Intelligence Center:
https://img-forum-wt-com.cdn.gaijin.net/original/3X/a/b/ab4340cf956cd62142bc3ef78f567edb40538f9c.jpeg
Mach 1 and 1.1 are still inductive lower than 1.2
There’s an AEDC wind tunnel data of 1/9 scaled model from AGARD CP-242, but it doesn’t show the polar of Mach 1 and 1.1. (Please ignore the red lines.) And then there’s no other reliable sources.
Yes, the profile resistance is lower than 1.2Mach , but the inductive resistance should be higher
The zone is 0.98-1.1Mach, the non-stationarity of air flows is pronounced.The shock wave has not yet established itself normally
Started playing WT again… is it me or is this plane flying like a UFO… I don’t remember the F-16 flying like what they are now, tested and beats everything in the 1-circle… Is that suppose to be happening?
It’s an acknowledged bug as of 7+ months now. Aircraft is severely overperforming until Gaijin can model the FLCS and instability without ruining the mouse aim / instructor.
( you mean never , it will be left as it is )