Here’s my question, why?


These changes did nothing but make the F-16s worse in every way, now the pobit and C are flying bricks with half the counter measures from before facing typhoons, Rafales, and Su-30s that do everything better. Why make these changes when a million other things that get a pass for the sake of balance. There is no reason to play any of the F-16s above 13.3 now since playing any of the 13.7+ ones grant you nothing but a few more countermeasures and a worse match maker and much worse flight performance.
Jets like the SU30 with 60-96 countermeasures or jets like the JAS 39D with 640 countermeasures… they really don’t like U.S. military technology.
Why did he include the “New boosters” in this even though it doesn’t change anything and just gives you free RP and SL
what, it makes less maneuverable brother
You have no idea what you are talking about
All they did was remove the modification, not the bonus it gave. So you have “New Boosters” from the start of playing these aircraft now.
So no, flight performance is the same.
@Polski_Maverick
Why are you blaming Gaijin for the decisions General Dynamics & Lockheed made?
I understand that the devs are trying to keep the game somewhat close to real life, but I doubt that in real life an F-16 would be facing 9 to 12 enemy jets equipped with weapons like the AIM-120 or aircraft such as the Su-30 in this kind of constant match environment.
In the game, with the amount of equipment and missile threats the enemy has, this number of flares is simply far too low. That is especially true when avoiding a single missile can already cost around 2 to 4 flares.