I’ll see if I can turn these into some rate numbers.
I don’t agree with this opinion, I think having 700+ countermeasures is a pretty easy plane to use already.
The F-15 will have an easier to use radar and wont have to bother with wingsweep and flaps as much. It also has better acceleration and climb rates.
The F-14 is an extremely analogue plane in WT and due to the high workload, its easy to make mistakes in and hard to recover. The F-15 will be much easier. The MPRF radar with longer ACM ranges (atleast afaik) will require less babying from the pilot and not having to manually set flight performance features will also help it tremendously in being easy
Its why things like the APG-66 are considered “better” radars in WT despite being objectively worse than the AWG-9 when used to their full potential. Its just easier to use the APG-66. The F-15 will be the same
Id still argue 2 seaters should get some advantages, like being able to mouse designate locks as if they had an HMD at any range, but j doubt that would fly with the community and I doubt gaijin would do it
At the start of the match I set wing sweep to 0%, and then put it back in automatic. If I intend on dogfighting I just press a single button and the wings go full forward for the fight.
Regarding the radar, I leave it in TWS to launch my AIM-54’s. When I lock something up for a Sparrow in TWS and they begin to notch I simply switch to regular SRC mid-lock. I do the same thing with the MiG-29 but it’s TWS-HDN and then going to the MPRF track instead of “SRC”. I don’t find them any different to fly from each other in regards to missile combat.
I think the F-15 will be flown no differently than the MiG-29, likely with a HMS and Sparrows equipping it… it will be like having more ordinance on the MiG-29.
Since 2 seaters have the massive disdvantage if being gigantic with no actual ingame advantages at ALL in wt
I hate the F-16 radar, can’t switch to regular SRC mid lock like the AWG-9 can. Makes you lose tracks that otherwise could have been saved.
The MiG-29 is the defacto meta plane in WT atm and iirc ur stats are better in the MiG-29’s than the F-14’s so you’re kinda just proving my point.
The F-15, just like the MiG-29 is just easier to fly than the F-14, no ammount of raw technical advantage the F-14 might have over its competitors will acount for the fact that in a game like WT top tier air, which is borderline a twitch shooter at this point, aircrafts that have a lot of different components to fiddle with all the time are at a disadvantage, particularly in the hands of the avg player
The APG-66’s notch angles are so good if you lose lock with it, the sparrow probs wouldnt hit anyways. I also hate the APG-66, But its more because of its slew angles and lower scan volume and speed
My stats are completely irrelevant, I often fly with friends and I’m not here to pad them either. I’ve been solely firing the AIM-54 from the Tomcat for quite some time now, avoiding the AIM-7 entirely. As we know, the AIM-54 is underperforming severely. This is not a good metric to compare the F-14 vs MiG-29… in fact if we want to do it that way… my F-14 is approaching the performance of my MiG-29 in stats despite not using any competent radar missiles at all.
Looks like the MiG-29 in-game matches the chart quite well. 7G at 400 knots and 9G at 500 knots. As G increases, so does turn rate. The chart is quite clear about that at sea level. I know this isn’t true for all fighters, but it is for most.
AMRAAM makes F-15C 12.7 minimum. Aim-9M makes it 13.0+.
F-15C is by far superior to the F-14B for WT with equal loadout.
If F-15C was 12.0 compatible it would’ve been added instead of F-16AJ.
If F-14B was 12.3 compatible, it wouldn’t be going head to head against Mig-29 & F-16s & being tied to slightly worse.
& before someone claims F-14B’s missing thrust. It’s producing ~13,400kgf of thrust per engine near mach 1, or ~29400 pounds of force.
Probably the most unusual response to a solid argument I’ve ever heard… lol
Your opinions on what BR it might show up as are nothing more than opinions. The R-27ER out-ranges the AIM-120A/B so drastically that by my estimations it would hit the target 18-20 seconds prior to the AMRAAM reaching it’s target… if you fire the R-27ER at around 30 miles which is approximately what the AMRAAM’s useful range would be for early models.
That leaves the launch aircraft far more than sufficient time to evade the AMRAAM as necessary. I don’t see it requiring 12.7 minimum lol.
Anyhow, in regards to the rest of the statements, the US playerbase is so awful they’ll continue to generate less than usual winrates in better than average vehicles. This has been the case, it will continue to be the trend going forward. This was noticeable during the age of the F-2 sabre, and still with the F-4 when they had flares and the MiG-21s did not. Again we are here where the F-14A was the top reigning aircraft in the game and yet US players did so poorly in it that they felt the need to give them an F-16… which they also did poorly in. Meanwhile, the Japanese F-16AJ is outperforming the American counterpart in efficiency by a pretty good margin. The F-15C is most certainly 12.0 compatible if they give it similar armament to the F-14A it will perform just as similarly for 95% of players.
No one should have been claiming the F-14B is “missing thrust” that’s just… also an odd statement…?
ER is not an ARH, it’s a far more limited SARH.
Range of ARH being less does not make it inferior to SARHs of longer range. Quite the opposite in-fact; It gets you closer to pitbull range.
AMRAAMs are vastly superior to SARHs. Phoenix alone only exists on 11.7 & 12.0. However, equivalent SARH in dogfight capability exist easily down to 11.0, with superior dogfight missiles existing at 11.3.
Also you cannot know what will occur with winrates as you do not know winrates. You are not a staff member nor am I. Anyone stating anything about winrates does know anything.
F-15C is not 12.0 compatible at all. It’s faster, better radar equipped, and ready for a dogfight if necessary.
BTW F-14A did “poorly” at 11.3 because its radar is eh. I didn’t die to a single F-14A while flying my Mirage 3C back in Jan. I killed 5 F-14As using it.
Not because the players did poorly, not at all. The players did fine. I however used the F-14As weaknesses against it. Its annoying to use radar, its “bad” rolling scissors characteristics, and its very very hot engines.
Mirage 3C doesn’t have an RWR either.
The R-27ER is an exception to the rule, it’s speed and range makes it deadly even to enemies trying to BVR with AIM-120s as mentioned.
We can ascertain comparable winrates from similar vehicles in separate tech trees. The American F-16ADF and the Japanese F-16AJ have a drastic difference on thunderskill in regards to winrate.
Also, when the F-14A was in the game people complained and Smin told us (dev response) that the F-14A was far from the top in efficiency. This goes to show that it was not performing as well as many of its’ peers, and also where my statements are coming from.
I would not blame the radar for terrible American players. I had no issues utilizing the radar early on. If you’re so confident in the Mirage IIIC I’d be glad to fight it in my Tomcat… again a weird argument that seal clubbing randoms is going to “prove” the aircraft is bad.
This is a very silly example though. Like okay, the F-14 cannot rate on the deck with no weapons and 10 minutes fuel. This is a situation that is very unlikely to actually occur, because the F-14 needs much more than 10 minutes fuel to be safe running AB given how hungry its engines are, it will want missiles in any circumstance, and fights don’t always take place on the deck. Top tier planes climb crazy fast and even if it feels like you’re close to the ground being 1-3km up is easy.
Usually the only times I end up on the deck rating is after I’m out of missiles and low on fuel. Also, I don’t need more than 10 minutes or so to dogfight something at the end of the match (usually).
Thunderskill is less than 5% of the playerbase. It is not a valid sizepool.
Go ahead and ignore the rest of the comment lol, the thunderskill test results also show a discrepenacy in performance of players of one nation vs another regardless of the size of the stat pool.