The MiG-23ML and F-14 do not overperform their sustained rate charts though. In all conditions where they were tested in real life - they match (close enough) in-game. Likewise, the F-16 at optimal fuel loads matches in-game… and significantly improves as weight decreases.
If you misread let me explain further; the MiG-23 series could sweep the wings forward to nearly 16 degrees. The F-14 could not sweep its’ wings that far forward. The F-14 in real life was known to maneuver with wings full forward and has additional features that improve yaw stability characteristics over something like the MiG-23. It only makes sense that they allowed them to sweep them forward more to 33 degrees to enhance maneuverability. Even so, the F-14 was operationally limited to less than 8G’s and the MiG-23 was not. It is not unreasonable at all that they can both sweep their wings forward and exceed these limitations.
That’s how swing wings work, they don’t require such high thrust to weights to achieve good sustained turn rates. You need to read into the advantages of swing wings more?
Would you mind doing this in-game and see what sweep is achieved? Last I checked they don’t allow full forward sweep beyond what is listed in the manual.
That’s not true at all, with combined yaw + pitch / roll inputs the aircraft exceeds any reasonable AoA that the aircraft could handle IRL. The roll rates and pitch attitude in-game should result in immediate and severe departure from controlled flight… and yet there is no loss of control or unplanned directional changes.
This is because they do not do BFM training for all of their pilots in the same manner as the Americans. Only special pilots get this type of training at that time in the Soviet Union. With the addition of the MiG-29 and other aircraft this became more commonplace again.
What is interesting is that with the MiG-23 the primary concern is not wing strength for straight line speed but the wing tip vibrations. The MiG-25 had this issue - so was operationally limited to subsonic speeds at low altitudes. Loss of roll control or unplanned maneuvers could happen as well as damage to the wing.
No, a Gripen fighter squadron released information in regards to the Gripen but without much context. Gaijin has interpreted it as they will - but this is the best available information. They simply stated it was capable of sustaining a turn rate of 20 deg/s.
There are multiple versions of the Mirage 2000 and the data seems to align itself with one or the other in both cases… so I don’t think there is a contradiction here. All Mirage 2000 variants we have in-game are the higher performance models. (Not the S3 and prior).
How are they suspect? You’ve done a CFD or plotted a graph showing they are an outlier somehow?
So file a bug report, I don’t think there is much of an issue here as the aircraft would hardly be usable at all otherwise. Sometimes (especially with these types of planes - since they are becoming more frequent)… it is okay to bend the rules. Other times… in the case of the F-16 for example… less obvious why it is necessary to make it overperform so badly.
Don’t backtrack… you are purely speculating and Gaijin is extrapolating data. Do not confuse the two.
I am going to reply once more even though I suspect it is not the correct thing to do… but let us move to the proper thread if we are going to continue this conversation about topics other than the F-15.
Do you mean is the FM adjusted to accurately reflect what it does?

