Here’s the F-111F’s performance chart (it doesn’t even come close to this in game)
The F-15E/I in game is underperforming compared to a plane with 18 kN less thrust per engine and a bypass ratio of .878 vs the PW-229’s .35.
In fact all planes are underperforming at alt in game because:
That and their drag model. Something something AIM-7F longer burning more powerful motor to get its time to target right because the drag in WT is way too high.
Those graphs aren’t what I was talking about. But they do bring up another point. If someone says a plane’s turn is overperforming, they just increase its drag and reduce its thrust to match at one specific altitude, which makes the top speed even worse in the process.
What is the significance of this?
I am guessing it outlines a lot of implemented and planned modernizations, giving us a proof for certain capabilities for some aircraft that we would have otherwise not have, as they are still modern and their manuals are classified.
Initially (on the early F-15As and Bs) they were present back in the late 70s, but they got removed due to issues with maintenance. The same happened for the F-15E
At least,the level flight speed at normal battle altitude is in line with expectations.
The test flight is consistent with “std day”+“0g”.
2.40.0.65 test flight modified the fm code, increasing the speed of broken(to mach3, ias 2000kph).
However, the new problem is that the maximum flight speed on paper of the F-15E in the game is up to 2700kph,which is actually impossible to achieve.Maybe they need to modify the data card.