Wasn’t number of missiles on MSIP II intentional as well?
EDIT: And after dozen of reports, it was increased
Someone, make engine reports please. I can’t get access to pc now
Also a report for the F-15E to get access to the GPU-5/A 30mm gunpod, should be possible since my prior one for the F-15 was knocked back, due to it being decided that it was done to the F-15B Strike Eagle prototype airframe post conversion.
even though none of the material otherwise makes a distinction between the variants and the gunpod’s compatibility.
https://community.gaijin.net/issues/p/warthunder/i/FnaX8boKlgYd
Also, aint F-15E supposed to take SDB’s on wing pylons?
At least theres photos with them
I’ve written up the missing GPU-5/A for the F-15E
https://community.gaijin.net/issues/p/warthunder/i/QP1AZZpCfxGu
more likely they just changed their manage, in datamines theres few simplifications
Sorry, but rename airborne radar only ? 🤷
@Smin1080p_WT
@Stona_WT
@OrsonES
@Acroute
@David_Bowie
@InterFleet
@Metrallaroja
number 1
Number 2
Number 3
Number 4
Tropopause region speed is not adjusted exactly to envelope.
This is the answer which is completely false and wrong.
Yet, planes are getting and have been getting performance tailored at these EXACT regimes left and right for years.
Mirage 4000 — engine thrust and rate of climb at supersonic speed at altitudes of 6…15 km have been increased.
Spoiler
Mirage 4000:
Max afterburner thrust changes
At 6000 m 1400-2600 km/h TAS
At 1400 km/h from 16900 kgf to 17500 kgf
At 1600 km/h from 18500 kgf to 19300 kgf
At 1800 km/h from 20250 kgf to 21400 kgf
At 2000 km/h from 21300 kgf to 22800 kgf
At 2200 km/h from 22800 kgf to 23500 kgf
At 2600 km/h from 23500 kgf to 24200 kgf
At 9000 m 1600-2600 km/h TAS
At 1600 km/h from 15500 kgf to 15750 kgf
At 1800 km/h from 17200 kgf to 17800 kgf
At 2000 km/h from 18930 kgf to 20000 kgf
At 2200 km/h from 20200 kgf to 21900 kgf
At 2600 km/h from 20950 kgf to 23650 kgf
At 12000 m 1400-2600 km/h TAS
At 1400 km/h from 10200 kgf to 10600 kgf
At 1600 km/h from 11700 kgf to 12500 kgf
At 1800 km/h from 13540 kgf to 14400 kgf
At 2000 km/h from 14350 kgf to 15990 kgf
At 2200 km/h from 15180 kgf to 17650 kgf
At 2600 km/h from 16000 kgf to 18360 kgf
At 15000 m 1600-2600 km/h TAS
At 1600 km/h from 7500 kgf to 7800 kgf
At 1800 km/h from 8500 kgf to 9100 kgf
At 2000 km/h from 9300 kgf to 10400 kgf
At 2200 km/h from 10020 kgf to 11180 kgf
At 2600 km/h from 10600 kgf to 11680 kgf
Mirage F1C (all versions) — Engine thrust at supersonic speeds has been increased. Climbrate at sea level and at altitudes of 9-12 km at Mach 1.8-2.0 have been increased.
JAS39A, JAS39C — rate of climb and acceleration at altitudes of 6-12 km at supersonic speeds has been reduced.
And many more updates like these can be found. CAn this can get a revision because, it is definitely done ingame.
And here is the report of the mirage 4000,
Tests done aswell in the tropopause region and it got fixed with less data than I used
How many structural reinforcement F-15SA’s CFTs have over F-15E’s CFTs? According to leaked manual SA can carry GBU-24 on CFT
@sudo_su1 any idea if the F-15E is missing SADL for its HMD btw? Currently has the same HMD as the F-15/16C.
From what I know F-15E does not use SADL, but has Link 16.
Datalink compatibility stuff can get very complicated and it can’t be taken for granted that all US ground vehicles let alone all NATO ground vehicles have compatible radios to communicate with Link 16 or SADL.
There is also the topic of relays and central nodes etc which might or might not be necessary in some situations.
But I guess for the sake of the game one could assume that you can achieve the same functionality with Link 16 as well. (And that all ground vehicles on your team have compatible radios, just like it’s assumed with IFF transponders)
Then there is the issue of HMD.
I.e. if JHMCS is capable of showing this information or not.
Though even if the HMD can’t show this information, obviously you could still show the information on the radar / tactical display and possibly on the HUD or TGP display (for ground units).
The sticking point in terms of balance isnt the IFF on radar though, that already exists ingame, its the fact that SADL as seen on the A-10C and now M2KD RMV are perfect IFF that DO NOT require radar. As such, the pilots with access to it always know if what they’re looking at is enemy or not without ever having to give their location away via RWR, which is the equivalent of playing sim with nametags on while nobody else has them.
Its an even bigger problem when you consider some REDFOR planes dont even have HMDs yet, only HMCS’, which would be unable to display this info at all. As interesting as i find this feature, and as much as I’d like to use it myself, it is in hindsight massively unbalanced and likely shouldn’t be in-game.
Since the dev is open again, I am curious if the F-15E with the -229 engines is overperforming in speed or not? Sources say mach 1.2 at sea level and mach 2.3 at alt iirc but in the dev server it is far faster, going mach 1.3 at sea level. However it does not make sense why the speed would only match the 15C when it has so much more thrust, are these irl speed stats more for airframe safety?
most likely - yes. like 800knots on F-16C
Saw this in a bug report, is this graph misleading?
Similar to F-14A and F-14B, the thrust profile may not be the same. The latter engines may have higher static thrust and not such a large increase at the top end.
F-15A/B and F-15C/D Baz only armed Python 3
F-15I Ra’am mounted Python 4 and later access Python 5
https://community.gaijin.net/issues/p/warthunder/i/75PJfxS1mko7