F-14 Tomcat: History, Performance & Discussion

Still no historical stuffs :/

Would be awesome we gets more historical skins from late 1970s to early 1980s.

image124

6 Likes

An F-14A completing a 360 turn in 18 seconds while clean on the deck. Ingame stats say 24.

8 Likes

In-game stats mean nothing, if you try to conduct the same maneuver in the game the aircraft will stall and fail to complete the vertical portion.

The MiG-23, MiG-29, and others also have this problem. They all fail to conduct airshow maneuvers in the game without stalling. Su-27 suffers as well now that I think about it.

4 Likes

Hopefully planes can start getting fixed soon then

1 Like

Extremely unlikely.

1 Like

Im very interested to see someone replicate this in game and see how it does since we have known statcards are inaccurate for the longest time now

3 Likes

I’ll do it on the weekend if I remember

Gaijin moved the camera back on all F-14’s

All I see now is Ace combat camera

4 Likes

Actually a W change. Hopefully this affects the Zoom mode too?

2 Likes

Wish they would do the same to flankers. Things huge

4 Likes

I dunno about that one, i feel like the zooming out is a little TOO much but personally i wish we could customise it to our own liking

similar to view in cockpits

I think if you turn the sense of flight stuff to the max it’ll Zoom you in more based on your speed and everything, me personally, I like it. See it as somewhat of a way to simulate 2 seaters. We can see a lot more than anyone else now.

1 Like

Me when I play tomcats in sim :/

is the carriers being non existent bug still there?

yes

1 Like

I don’t know.

I recently playing Wyvern but, carrier spawns are still broken in prop BR.

lmao still aint fixed either, wake up gaijin

https://community.gaijin.net/issues/p/warthunder/i/HezfXVMd8ELT

found bug report of it being accepted too

Why would you even do that in current state…

Just for fun but, I don’t play it after major updates.

I play DCS recently tbh.

Question, the F-14’s dispense countermeasures 1 by 1 right? e.g. 1 flare + chaff per pop not x2 (like how it currently does)

1 Like