Although the F-14’s were tested with AMRAAM, I highly doubt gaijin will add the AMRAAM to it. It would be great if the F-14D could run something like 2xAIM-54C+ 4xAIM-120 2xAIM-9M in-game though.
F-14 with AMRAAM:
Most interesting though is a single image of an F-14 witha dual AMRAAM mount, which could push the total number of missiles up to 10 and match something like the Su-27, which would be a good balancing factor ingame imo:
Yeah, discussed this in this approved bug report. Its been passed to devs, although I’m not sure if they’d ever bother modelling it properly, never mind if the bug report is still even open (any idea @Gunjob ?)
All theyd need to do is make the AN/AXX-1 act like a optoelectronic lock seen on IFV’s such as the BMP-2M and such, but add the ability to launch and guide radar missiles while using it tbh.
With AMRAAM introduced, F14D wouldn’t be power-creeping the game since opposing countries would have capable aircraft of their own with BVRAAMS. Also I agree, considering how Gaijin has dealt with the early MiG-29s I find it unlikely 14D will get AMRAAM.
Do we have any documentation stating its effective locking range and maybe optical zoom as well?
And of course, the saddle drop-tanks which I forgot to mention are totally absent from the game.
Later versions had the fins removed
Its zoom is accurate, its 4x and 10x. As for lock range, I believe its detailed in the paper in my bug report, but I dont quite have time to read through the wall of text atm.
I tested the record-range Phoenix shot. Could not actually track/fire until 115 miles, however you can see the TWS display showing the target’s vector (and that it is selected) at 120 miles+ range.
Just re-fired up the mission. Despite showing up in PD-V and TWS exceeding that range, the game limits lock to 115 standard miles in both cases. The real shot was taken at 110 nautical miles (200km, 126 miles)
SRC couldn’t detect the target and PD-HDN struggled slightly. All modes that could detect the target were unable to fire until 115 miles. (Against a Yak28B) Will try with a fighter and a bigger bomber and see how the results change.
Edit: After further testing, this hard limit is not dependent on any other factors, since whether the target was a Yak-28, MQ-1, or BV-238 the same hard limit applies. (All of which were detected at varying distances beyond 115 miles)
(Also, how does an MQ-1 have a similar detection range to a BV-238? That seems rather impossible to me)
I really hope they do eventually add the version of the F-14 that was tested with AMRAAM. Aren’t there a bunch of other vehicles in the game with capabilities which come from testing rather than actual service?
Realistically, I think the best bet for that in-game would be the F-14D Super Tomcat.
Yes I know iirc the F-14D didn’t test them, and only the F-14A did, but adding AMRAAM to an F-14A woul;d be a little odd in the first place.
The F-14D with AIM-9M, AIM-120A/B, and AIM-54C+ on the other hand would be a truly interesting and very capable fighter, which otherwise would have little to no reason to be added over the current F-14B due to gaijins outright refusal to fix the AIM-54C.
At the point when we can expect an F-14D to be added, there will be little to no reason for it to be added in-game anyways, since it would only bring a better radar and 9M’s over the current F-14B, and will have to compete with aircrafts with better weapons and more missiles in the case of the Su-27, Rafale, and EF2000, that also have better flight performance.
For it to be competitive, the AIM-54C(and by extension C+) will have to be fixed so that they aren’t the absolute joke they currently are at the very least, and the AIM-120A/B would also go a long way in bridging the midrange gap between the F-14D and other gen 4 and gen 4+ aircrafts that will be added.
Considering that the AIM-54 / -7 already struggles at combat distances vs the -27ER, the AMRAAM / R-77 are going to put them in the dirt due to the TTK disparity on top of the fact they can break cold and have even higher maneuvering limits.
I wonder until when Gaijin will suspend wrong fuselage model of F-14s in game. Everytime i see backplate of F-14 makes gross.
Been reported about clueless F-14 model in game from last year (Yes right after F-14A has been released, back in Danger Zone update), still no answer from gj yet.
Am i the only one who Not-satisfied about current F-14 model in game?
Just interesting concepts of the F-14 Grumman and Lockheed played with.
The E/F-14G Hawkcat (no official designation)
It was said to be able to manually eject the radome or automatically when ACM was in engaged by pilot (foreword cockpit) Then automatic transfer to the AWG9 upon separation.
Rumor updated versions would have a 3rd seat with ICAP III (Increased Capability III) antennas in the tail.
They have a whole exhibit at one of the air museums down the street with really cool photos and literature. I may swing by this week to snap pictures.
Id much rather they fix the stupid TCS and AIM-54C than the visual model, ill be completely honest, I care very little for the visual model when its got much bigger problems with sensors and weapons
TCS function has been bug reported since literally day 1 of the dev server. It was the first approved bug report of the “La Royale” dev server and the devs have done literally nothing about it.
Speaking of, @Gunjob sorry to bug u m8, but is the TCS bug report still alive somewhere? it was an old forum dev server bug report so I cant see its status