F-14 Tomcat: History, Performance & Discussion

Kind of a pipedream of mine is to see Gaijin eventually add an option of the GAU-12 pod for the AV-8A and AV-8C (AV-8C is iffy, but it was technically still an AV-8A but with some minor improvements, and still had the same wiring [I am also in favor of the AV-8C getting the ALE-37 pod]), but that’s for another topic lol

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The F-14 radar is glitchy af since a couple of weeks back and AIM-54 hit rates have gone down drastically compared to before the latest micro patch, Does anyone else experience the same? Posting a screen showing that I fly the F-14 a lot so it’s not just nonsensical ramblings.
Something has drastically changed.

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Glitchy as in TWS target cue jumps between targets and severs the original connection, essentially making Phoenix INS missile? Yeah, that really didn’t go away with fix they did a long time ago. I don’t really understand server infrastructure but sometimes Missile all of a sudden behave poorly, maybe they decreased the resources for missiles serverside… IDK

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The TWS glitch is worse than ever. They supposedly “fixed” it at least 2-3 times since the F-14 released, last time was for the Alpha Strike update or around that time but now it feels like they broke it even more with a micro patch.

Sometimes I will lock a non maneuvering target above me at high altitude so without interference from the ground or other planes and the lock will suddenly freak out and jump around.

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Yeah not touching the F-14 for awhile until they fix it, I’ve seen the Phoenixes do some wierd stuff like taking random hard turns to the left or right instantly after launch the last days.
While the tws was still abit glitchy a couple a weeks ago it was not nearly as severe as it is currently and the phoenixes were working beautifully.

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I just lost a potentional kill, when I fired a Phoenix on an enemy F-14, but he later fired his Phoenixes and my TWS track jumped and locked his Phoenix, after few seconds it relocked the F-14 BUT my TWS track was severd and now my AIM-54 Phoenix was flying into the ground with INS navigation, no longer updating the position of enemy F-14… Why isn’t community rioting over this? Do they all not play F-14 or do they not use AIM-54? Don’t they realize how this missile works?

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I just played now again and was able to reproduce the situation… but instead I hardlocked the F-14, cuz he was spamming same like the last guy and my missile had perfect INS updates until 16 km when it went ACTIVE.

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This video where it is said the F-14A can reach 1510kph on the deck.

Does anyone know of a condition where you could reach that speed?

I’ve tried on a few maps but I always cap at 1470-1473

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iirc, most american planes flight envelopes are limited in official documentation for the sake of the the aircrafts lifespan. Hence why you have pilot accounts of blowing past M2.3 in the tomcat at alt in level flight while in-game it struggles to even hit Mach 2.0. Its possible this is a case of that.

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I figure that too, honestly I’ve given up on that by now, the Tomcat is known to be restricted for lifespan but the documents understating the plane is just way too convenient.

What I’m annoyed about is how that video is from War Thunder itself, and I want to see if they can even back up their claim.

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I didnt even notice it was from WT lol, my bad.

It would definitly be interesting to get proper documentation regarding true aircraft limits, seeing as by all pilot accounts, many US aircrafts are probably not performing anywhere near what they could.

I think this is most obvious in the top speed department, where “Mach 2+” aircrafts like the F-4’s and F-14 are borderline incapable of hitting Mach 2.0, while russian planes like the 21 bis blows by mach 2 stock. This is likely partially due to how documentation for each nation reports top speeds, though in the case of the 21bis, its also due to gaijin allowing emergency thrust levels on the 21bis with no overheating damaging the engines despite there being clear documentation of the issue and limits of emergency thrust AND war thunder literally modeling engines overheating for years before the 21bis was added…

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They removed this years ago, unless I’m thinking of something else. The 21bis had way more thrust before

The fact it was allowed in the first place with no downsides, and that gaijin even defended their decision is more the problem imo.

Kind of like how they “accidentally” had the MiG-23 massively overperforming for what, 3+ years now? Except in the 21 bis’ case it was a lot worse since they definitely knew it was overperforming, and they made a conscious decision to leave it as such for a while.

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I mean when they removed it the also buffed the f4e at the same time. I don’t think that was intentional as a buff. They probably took a chart without knowing it was the special AB mode on.

F-5s have the same age in but they still ignore them and shut down reports, idk how many reports there were on the mig23, and only the m/ml got nerfed? not the mld?

They could’ve keybinded the special AB mode instead honestly, like 3 minute hard limit of it or extented limit with risk of engine damage

They actively defended the fact they did not include any overheating or engine damage from excessive use of the emergency power AB…

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I didn’t use the forum much back then so I can’t argue with this. Wouldn’t suprise me if they did

https://community.gaijin.net/issues/p/warthunder/i/VJATxelvq4ln

Read dev’s answer

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What about the fact that the F-5E in-game still outperforms the real world F-20A because they based performance on a tertiary source over real world NATOPS / Flight Test data?

You want to paint this one sided picture and ignore any evidence to the contrary. It’s not relevant and the complaints are not going to get anything fixed. You’re just spamming up the thread.

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oh lmao it STILL has emergency power and no issues? Thats hilarious

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