Might actually be worth trying it now. A report for the F-2A got accepted.
F-2 Flaperons Lacking Zero AoA deployment (MLC, ME/DLC)
If that ends up getting it then it should mean that we can report the same for other aircraft.
Might actually be worth trying it now. A report for the F-2A got accepted.
F-2 Flaperons Lacking Zero AoA deployment (MLC, ME/DLC)
If that ends up getting it then it should mean that we can report the same for other aircraft.
Nice, now we just got to wait and see what the response is.
You will need front cover of that document
Bumping my old ignored report, also any feedback is welcome im by no means an expert in this stuff
https://community.gaijin.net/issues/p/warthunder/i/KhdQt4nUuq6Y
Add images of where each of your evidence is, it makes it easier for the tech mods
Images are of the Front cover (you wont need as you have linked it)
The page on where to find the evidence (full page)
and zoomed in picture to make it easier to see the part you want (not needed but useful)
Is there any available documentation describing the throttle response of the TF-30?
Afaik, its response was really bad and takes over 10 seconds idle to full afterburner.
I don’t think it’s that bad… The GE-F110-400 has a zero to Full AB rating in 4 seconds. I don’t think it would change that heavily between the 2.
TF30s are still late 1950s to 1960s engine and was only available turbo fan jet in US at that time so, nothing surprised if its response is bad.
IIRC, Heatblur modeled it super slow in DCS but, We don’t know what documents they used.
I know it’s off topic, but dropping one for the F-8E as well which used to have this issue, was fixed and is now back again…
Looks like TCS now cant lock air targets…
only stabilize
*dev
Just another update for Gaijin’s streak where they have to break something with the F-14. First it was the Phoenix missiles just disappearing, then it was destroying the radar and BOL pods, and now it’s this.
With some aircraft getting their TGP MFD screens improved it would be great if the TCS screen on the F-14B could get a new look too.
It’s tradition now
Smin just blatantly saying the F-14 isn’t getting the AoA limiter disabler feature because they refuse to respect history.
This is very much an incorrect statement. This is nothing regarding a “refusal to respect history”, simply this feature is based around gameplay. We have already acknowledged that there are aircraft that have a switch or control in some form in reality, that was never in dispute and is not the metric that decides if the feature will come to an aircraft or not.
I answered you previously on this via PM:
Currently there are several aircraft (F-14, Tornado F.3 and some others) that have this feature IRL but do not currently in game. As unlike the other aircraft that already have it, it would lead to a far more unstable flight model with very little beneficial gain to gameplay.
So for the time being at least, its not planned for any aircraft outside of those that have it. Naturally this may change in the future.
You’re acting like it’s some insane slight, when if you really want the performance you can just switch to full real controls 🤷
With all due respect, Smin, that response essentially confirms the concern. The F-14 had a real, pilot-controlled AoA limiter override. It’s documented. If other aircraft are allowed to override limiters for gameplay reasons, then denying the F-14 that same historically accurate control while others benefit from similar features is disregarding history in practice, even if not in intention.
This isn’t about “what exists in real life” being in dispute. It’s about consistency. If gameplay balance is the driving force, then the application of limiter removal should be even-handed. Either everyone with the real-life feature gets it—or no one does. Otherwise, we’re just picking and choosing which jets get to be “fun” and which jets get to be “authentic,” and the F-14 deserves both.
Why add the feature at all if you can just switch to full real controls?
This has never been denied. Other aircraft also do, such as the Tornado. I confirmed this to you in my original answer via PM, that it was simply due to the unstable nature it would cause for them, along with little to no gameplay benefit being the developers reason for it. It was never a question of the existence of a switch or not and never just a case of just the F-14 being left out.
The feature was not introduced on the pure basis of if that aircraft historically had the switch or not. It was a gameplay mechanic for high AoA aircraft of a modern / fly by wire nature.
Sadly this is not the case. Some aircraft that could hypothetically have this feature have little to no gameplay benefit to do so. In fact the opposite, where it causes negative gameplay outcomes for many that would try to use it. More so than many of the aircraft that can currently make use of the feature.