No it’s not true. The C should carry the same bomb load as the A plus all the new bombs like gbu15 and aim9M not L. This plane is a mess, also has wrong radar.
Because the F-111F is the Fighter variant of the F-111A.
The F-111 that should be in the bomber line (even though the F-111A should be in the strike fighter line) is the F/B-111A. Which is the specific bomber variant made with the wing reinforcement and extensions which we see ingame with the F-111C, and it was also given reinforced landing gear and slightly more powerful engines for the maximum payload of 50x750lbs (this was the payload shown incorrectly in the dev server on the F-111A).
I was just talking about us bombers I’m sure other nation can have strat bombers.
Personally I hope only France US UK and Russia get them since the were the only users of strat bombers afaik, and it gives a reason to research their trees over something else
Potentially. I am not sure fully but it looks like the wings of the F-111C can still carry the extra 4 pylons that are fixed. But I cannot find a single source that says in construction the hardpoints were removed and never used again, or maybe if they still were active.
Im just confused why, with pictures, they havent given us the extra hard points. The american one has them at the same br so it wouldnt even contribute an increase in br?
Honestly dont see why not, they gave the a 10 4 9ms at 11.3, cant really fuck up the br range more than that… But with 9ms it would move up to 12.3 minimum, it would still be usable but it would effect how well it plays quite a bit.
It’s a deep penetration strike aircraft/bomber. Give it its full bomb options, missiles, ECM pods and jammers etc put its br up. Im happy with That as a bomber.
So you believe Gaijin would build mechanism of jammer and ECM just for it?
No, They even messed the model of Radar and RWR.They will just give 9M move up BR and make it unusable.
Best my knowledge f111 isn’t the only aircraft in the world ever to use it. Many things in this game came on one vehicle or 2 first before more got it. Atgms, dazzler, ircm, radar, atgm etc all came to one or 2 vehicles before more came.
I was really excited for the F-111F but it´s just such a pathetic plane. In ASB is aight, but has no IFF which is a massive issue… whatever.
In ARB, Phantoms take off and reach bases faster because they can carry lighter napalm. Eventhough I only take bomb load for 1 base, they still get there faster. In case of air spawn, the Ardvark spawns at 700kmh and 2km behind the team, while everyone else spawns at mach 1.
You make 90 degree turn and go from mach 1.4 to 600kmh. In ASB in order to keep your speed in turn, you have to make circles twice as big as the Tornado or F-104.
Now take a look at the pathetic loadout options. Laughable. I refuse to believe the F version can only take this. Plane has to be deliberately gimped to prevent score farming. Can´t even have AAM with certain loadouts…
Were not allowed too many bombs anymore, the buccaneer put a stop to that with me getting 10k sp games in it along with the tornado being a decent bomber acording to gaijin (it was over shadowed by rockets for the entire time untill gaijin nerfed them but moved the gr 1 up in the same update…).
Still is utter bullshit we havent been given the extra 9ls considering there are pictures showing them being mounted.
I reach bases first every time.
You’re likely not taking advantage of manual wing sweep for the greatest acceleration possible. (Also reminder that napalm gives reduced rewards lol)
A MASSIVE issue, especially in ground RB.
Thinking about making a suggestion bug report for it, but we’ll see. For the now the engines and acceleration can make up for it.
For me, that’s hardly the case. Mainly since I use manual wing sweep, I loose less than half the energy you do. I’m usually sitting at around or above Mach .1 when I complete a 90 degree turn thanks to wing sweep.
Oh no, it carries less bombs. It’s not like it’s vastly superior engine power, acceleration, all aspect 30G missiles, gun being centered, addition of 120 standard sized countermeasures, a FLIR targeting pod, AGM-65 Mavericks and GBU-15s, (and hopefully fixed radar in the future) are that good… oh wait it is that good :)
Honestly man, you’re better off playing as a fighter in this thing, I bet about 3+ kills per game in this thing on average, and it’s just loads of fun!