Not sure if it should go into hardware or gameplay issues. I do not believe it to be either, as I only experience these problems only on these 2 maps and nowhere else. Other games run fine etc.
Issue seems to be something related to the game being unable to decide between high and low detail as I move around, causing flickering. I do not have a video of it on golden quarry, but it’s the and piles kinda doing the same thing as the trenches - they go from low to high detail as I drive past them.
Example of what’s happening on flanders:
My graphics settings:
The issue started since Dance of Dragons update. Initially, I assumed it was a new bug but nobody else seems to talk about it.
While making this post, I noticed I have “Object Shadows” enabled. I’ll see what happens if I disable them in event I get flanders again, but I decided to still make the post.
Best things we can do here is make sure your GPU drivers are up to date using the provided software from the brand.
Next thing is opening cmd as admin and running
“dism /online /cleanup-image /restorehealth” then “sfc/scannow”
Then rebooting and trying again.
They say to fully uninstall/reinstall GPU drivers, but I have never run into these issues with a 9900k and 1080ti.
Can say is I’ve been seeing a lot more graphics issues with AMD, what card do you have?
Nvidia 1050 ti, and as stated - it’s literally these two objects that behave weirdly (trenches and sand piles).
Well, GPU drivers would absolutely effect ANY sort of graphics in your game, so I’d advise you check them. Doesn’t matter if its only on one map.
If you do this, and it still happens, we can continue troubleshooting.
I’d have literally started with verifying the files, and clearing the game folders cache folder rather than making crazy suggestions.
Game folder caches I’ll give a try, sounds like it might break during updates. I already did verify before asking.
What in my suggestions is “crazy” ?
Next time, provide a list of steps you have already done.
Also though, the ‘compiledShaders’ folder in the game folder too, could logically effect anything graphics based.
That is one that some have also recommended clearing out then re-verifying files after.
SOLVED
Okay.
I deleted cache, compiled shaders and verified.
I then went to custom battles and made one for flanders. No dice.
However, I discovered the issue.
It’s this setting:
I’ve had it set to 0%. This caused flickering. After a hunch, I set it to 100% - flickering disappeared entirely.
Then I played around with it and found that at the screenshotted setting, flickering is gone.
Bugreport for what it’s worth: Community Bug Reporting System
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